Back to index

unity  6.0.0
Classes | Namespaces
unityshell.h File Reference
#include <Nux/WindowThread.h>
#include <NuxCore/Property.h>
#include <sigc++/sigc++.h>
#include <boost/shared_ptr.hpp>
#include <core/core.h>
#include <core/pluginclasshandler.h>
#include <composite/composite.h>
#include <opengl/opengl.h>
#include "unityshell_options.h"
#include "Introspectable.h"
#include "DashController.h"
#include "UnitySettings.h"
#include "DashStyle.h"
#include "FavoriteStoreGSettings.h"
#include "FontSettings.h"
#include "ShortcutController.h"
#include "ShortcutHint.h"
#include "LauncherController.h"
#include "PanelController.h"
#include "PanelStyle.h"
#include "UScreen.h"
#include "GestureEngine.h"
#include "DebugDBusInterface.h"
#include "SwitcherController.h"
#include "UBusWrapper.h"
#include "UnityshellPrivate.h"
#include "UnityShowdesktopHandler.h"
#include "ScreenEffectFramebufferObject.h"
#include "compizminimizedwindowhandler.h"
#include "BGHash.h"
#include <compiztoolbox/compiztoolbox.h>
#include <dlfcn.h>
#include "HudController.h"
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  unity::UnityScreen
class  unity::UnityWindow
class  unity::UnityPluginVTable
 Your vTable class is some basic info about the plugin that core uses. More...

Namespaces

namespace  unity
 Internally the favorite store keeps the full path to the application, but when saving, only the desktop file id is saved if the favorite is in one of the system directories.