Back to index

unity  6.0.0
Classes | Namespaces | Defines | Typedefs
unitydialog.h File Reference
#include <gtk/gtk.h>
#include <core/core.h>
#include <core/atoms.h>
#include <composite/composite.h>
#include <opengl/opengl.h>
#include <X11/Xatom.h>
#include <X11/Xproto.h>
#include <cairo-xlib-xrender.h>
#include "unitydialog_options.h"
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.


class  unity::GeometryCollection
class  unity::TexGeometryCollection
class  unity::PaintInfoCollector
class  UnityDialogShadeTexture
class  UnityDialogScreen
class  UnityDialogWindow
class  UnityDialogPluginVTable


namespace  unity
 Internally the favorite store keeps the full path to the application, but when saving, only the desktop file id is saved if the favorite is in one of the system directories.


#define UNITY_DIALOG_SCREEN(s)   UnityDialogScreen *uds = UnityDialogScreen::get (s);
#define VIG_WINDOW(w)   UnityDialogWindow *vw = UnityDialogWindow::get (w);


typedef std::vector
< GLTexture::MatrixList > 
typedef std::vector< CompRegion > unity::CompRegionVector
typedef std::vector< int > unity::IntVector

Define Documentation

#define UNITY_DIALOG_SCREEN (   s)    UnityDialogScreen *uds = UnityDialogScreen::get (s);

Definition at line 235 of file unitydialog.h.

#define VIG_WINDOW (   w)    UnityDialogWindow *vw = UnityDialogWindow::get (w);

Definition at line 374 of file unitydialog.h.