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unity  6.0.0
Classes | Namespaces | Defines
unity-mt-grab-handles.h File Reference
#include <Nux/Nux.h>
#include <glib.h>
#include <core/core.h>
#include <composite/composite.h>
#include <opengl/opengl.h>
#include <boost/noncopyable.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/weak_ptr.hpp>
#include <core/atoms.h>
#include "unity-mt-texture.h"
#include "unity-mt-grab-handle.h"
#include "unity-mt-grab-handle-group.h"
#include "unity-mt-grab-handle-window.h"
#include "unity-mt-grab-handle-impl-factory.h"
#include "unity-mt-grab-handle-layout.h"
#include "unitymtgrabhandles_options.h"
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Go to the source code of this file.

Classes

class  unity::MT::DummyDamager
class  unity::MT::X11TextureFactory
class  unity::MT::X11Texture
class  unity::MT::X11ImplFactory
class  unity::MT::X11GrabHandleImpl
class  UnityMTGrabHandlesScreen
class  UnityMTGrabHandlesWindow
class  UnityMTGrabHandlesPluginVTable

Namespaces

namespace  unity
 Internally the favorite store keeps the full path to the application, but when saving, only the desktop file id is saved if the favorite is in one of the system directories.
namespace  unity::MT

Defines

#define UMTGH_SCREEN(screen)   UnityMTGrabHandlesScreen *us = UnityMTGrabHandlesScreen::get (screen)
#define UMTGH_WINDOW(window)   UnityMTGrabHandlesWindow *uw = UnityMTGrabHandlesWindow::get (window)

Define Documentation

#define UMTGH_SCREEN (   screen)    UnityMTGrabHandlesScreen *us = UnityMTGrabHandlesScreen::get (screen)

Definition at line 198 of file unity-mt-grab-handles.h.

#define UMTGH_WINDOW (   window)    UnityMTGrabHandlesWindow *uw = UnityMTGrabHandlesWindow::get (window)

Definition at line 264 of file unity-mt-grab-handles.h.