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unity  6.0.0
unity::ui::IconRenderer Member List
This is the complete list of members for unity::ui::IconRenderer, including all inherited members.
_stored_projection_matrixunity::ui::IconRenderer [private]
DestroyTextures()unity::ui::IconRenderer [static]
GetInverseScreenPerspectiveMatrix(nux::Matrix4 &ViewMatrix, nux::Matrix4 &PerspectiveMatrix, int ViewportWidth, int ViewportHeight, float NearClipPlane, float FarClipPlane, float Fovy)unity::ui::IconRenderer [protected]
icon_sizeunity::ui::IconRenderer [private]
IconRenderer()unity::ui::IconRenderer
image_sizeunity::ui::IconRenderer [private]
monitorunity::ui::AbstractIconRenderer
pip_styleunity::ui::AbstractIconRenderer
PreprocessIcons(std::list< RenderArg > &args, nux::Geometry const &target_window)unity::ui::IconRenderer [virtual]
Ptr typedefunity::ui::AbstractIconRenderer
RenderCharToTexture(const char label, int width, int height)unity::ui::IconRenderer [protected]
RenderElement(nux::GraphicsEngine &GfxContext, RenderArg const &arg, nux::ObjectPtr< nux::IOpenGLBaseTexture > icon, nux::Color bkg_color, nux::Color colorify, float alpha, bool force_filter, std::vector< nux::Vector4 > &xform_coords)unity::ui::IconRenderer [protected]
RenderIcon(nux::GraphicsEngine &GfxContext, RenderArg const &arg, nux::Geometry const &anchor_geo, nux::Geometry const &owner_geo)unity::ui::IconRenderer [virtual]
RenderIndicators(nux::GraphicsEngine &GfxContext, RenderArg const &arg, int running, int active, float alpha, nux::Geometry const &geo)unity::ui::IconRenderer [protected]
RenderProgressToTexture(nux::GraphicsEngine &GfxContext, nux::ObjectPtr< nux::IOpenGLBaseTexture > texture, float progress_fill, float bias)unity::ui::IconRenderer [protected]
RestoreSystemRenderTarget()unity::ui::IconRenderer [protected]
SetOffscreenRenderTarget(nux::ObjectPtr< nux::IOpenGLBaseTexture > texture)unity::ui::IconRenderer [protected]
SetTargetSize(int tile_size, int image_size, int spacing)unity::ui::IconRenderer [virtual]
spacingunity::ui::IconRenderer [private]
UpdateIconSectionTransform(ui::IconTextureSource *icon, nux::Matrix4 ViewProjectionMatrix, nux::Geometry const &geo, float x, float y, float w, float h, float z, float xx, float yy, float ww, float hh, ui::IconTextureSource::TransformIndex index)unity::ui::IconRenderer [protected]
UpdateIconTransform(ui::IconTextureSource *icon, nux::Matrix4 ViewProjectionMatrix, nux::Geometry const &geo, float x, float y, float w, float h, float z, ui::IconTextureSource::TransformIndex index)unity::ui::IconRenderer [protected]
~AbstractIconRenderer()unity::ui::AbstractIconRenderer [inline, virtual]
~IconRenderer()unity::ui::IconRenderer [virtual]