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unity  6.0.0
unity::MT::GrabHandleGroup Member List
This is the complete list of members for unity::MT::GrabHandleGroup, including all inherited members.
animate(unsigned int)unity::MT::GrabHandleGroup
create(GrabHandleWindow *owner, std::vector< TextureSize > &textures)unity::MT::GrabHandleGroup [static]
FADE_IN enum valueunity::MT::GrabHandleGroup [private]
FADE_OUT enum valueunity::MT::GrabHandleGroup [private]
forEachHandle(const std::function< void(const unity::MT::GrabHandle::Ptr &)> &)unity::MT::GrabHandleGroup
GrabHandleGroup(GrabHandleWindow *owner, std::vector< TextureSize > &textures)unity::MT::GrabHandleGroup [private]
hide()unity::MT::GrabHandleGroup
layout(unsigned int handles)unity::MT::GrabHandleGroup
mHandlesunity::MT::GrabHandleGroup [private]
mMoreAnimateunity::MT::GrabHandleGroup [private]
mOpacityunity::MT::GrabHandleGroup [private]
mOwnerunity::MT::GrabHandleGroup [private]
mStateunity::MT::GrabHandleGroup [private]
needsAnimate()unity::MT::GrabHandleGroup
NONE enum valueunity::MT::GrabHandleGroup [private]
opacity()unity::MT::GrabHandleGroup
Ptr typedefunity::MT::GrabHandleGroup
raiseHandle(const boost::shared_ptr< const unity::MT::GrabHandle > &)unity::MT::GrabHandleGroup
relayout(const nux::Geometry &, bool)unity::MT::GrabHandleGroup
requestMovement(int x, int y, unsigned int direction, unsigned int button)unity::MT::GrabHandleGroup
restack()unity::MT::GrabHandleGroup
show(unsigned int handles=~0)unity::MT::GrabHandleGroup
State enum nameunity::MT::GrabHandleGroup [private]
visible()unity::MT::GrabHandleGroup
~GrabHandleGroup()unity::MT::GrabHandleGroup