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unity  6.0.0
UnityDialogWindow Member List
This is the complete list of members for UnityDialogWindow, including all inherited members.
addTransient(CompWindow *transient)UnityDialogWindow
adjustIPW()UnityDialogWindow
animate(int ms, float fadeTime)UnityDialogWindow
animateParent(CompWindow *requestor, CompPoint &orig, CompPoint &dest)UnityDialogWindow
animateTransients(CompWindow *skip, CompPoint &orig, CompPoint &dest, bool cont)UnityDialogWindow
collectDrawInfo()UnityDialogWindow [private]
cWindowUnityDialogWindow
findTopParentWindow()UnityDialogWindow
getAllowedActions(unsigned int &setActions, unsigned int &clearActions)UnityDialogWindow
getChildCenteredPositionForRect(CompRect rect)UnityDialogWindow
getDamageRegion()UnityDialogWindow
getParentCenteredPositionForRect(CompRect rect)UnityDialogWindow
glAddGeometry(const GLTexture::MatrixList &matrices, const CompRegion &region, const CompRegion &clipRegion, unsigned int min, unsigned int max)UnityDialogWindow
glDraw(const GLMatrix &, GLFragment::Attrib &, const CompRegion &, unsigned int)UnityDialogWindow
glDrawTexture(GLTexture *texture, GLFragment::Attrib &attrib, unsigned int mask)UnityDialogWindow
glPaint(const GLWindowPaintAttrib &, const GLMatrix &, const CompRegion &, unsigned int)UnityDialogWindow
grabNotify(int x, int y, unsigned int state, unsigned int mask)UnityDialogWindow
grabParent(CompWindow *requestor, int x, int y, unsigned int state, unsigned int mask, bool)UnityDialogWindow
grabTransients(CompWindow *skip, int x, int y, unsigned int state, unsigned int mask, bool)UnityDialogWindow
gWindowUnityDialogWindow
hasParent()UnityDialogWindow [inline]
hasTransient(CompWindow *w)UnityDialogWindow [inline]
hasTransients()UnityDialogWindow [inline]
isAnimated()UnityDialogWindow [inline]
mCurrentPosUnityDialogWindow [private]
mDiffXWCUnityDialogWindow [private]
mGrabMaskUnityDialogWindow [private]
mIpwUnityDialogWindow [private]
mIsAnimatedUnityDialogWindow [private]
mOffsetUnityDialogWindow [private]
mOldHintsSizeUnityDialogWindow [private]
moveNotify(int x, int y, bool immediate)UnityDialogWindow
moveParentToRect(CompWindow *requestor, CompRect rect, bool)UnityDialogWindow
moveToRect(CompRect currentRect, bool sync)UnityDialogWindow
moveTransientsToRect(CompWindow *skip, CompRect rect, bool)UnityDialogWindow
mParentUnityDialogWindow [private]
mShadeProgressUnityDialogWindow [private]
mSkipNotifyUnityDialogWindow [private]
mTargetPosUnityDialogWindow [private]
mTransientsUnityDialogWindow [private]
place(CompPoint &)UnityDialogWindow
removeTransient(CompWindow *transient)UnityDialogWindow
resizeNotify(int, int, int, int)UnityDialogWindow
setIsAnimated(bool animated)UnityDialogWindow [inline]
setMaxConstrainingAreas()UnityDialogWindow
transientParent()UnityDialogWindow
ungrabNotify()UnityDialogWindow
UnityDialogWindow(CompWindow *w)UnityDialogWindow
windowUnityDialogWindow
windowNotify(CompWindowNotify n)UnityDialogWindow
~UnityDialogWindow()UnityDialogWindow