Back to index

unity  6.0.0
Namespaces | Functions
LauncherIcon.cpp File Reference
#include <sys/time.h>
#include <Nux/Nux.h>
#include <Nux/VScrollBar.h>
#include <Nux/HLayout.h>
#include <Nux/VLayout.h>
#include <Nux/MenuPage.h>
#include <Nux/WindowCompositor.h>
#include <Nux/BaseWindow.h>
#include <NuxCore/Color.h>
#include <NuxCore/Logger.h>
#include "unity-shared/CairoTexture.h"
#include "LauncherIcon.h"
#include "Launcher.h"
#include "unity-shared/TimeUtil.h"
#include "QuicklistManager.h"
#include "QuicklistMenuItem.h"
#include "QuicklistMenuItemLabel.h"
#include "QuicklistMenuItemSeparator.h"
#include "QuicklistMenuItemCheckmark.h"
#include "QuicklistMenuItemRadio.h"
#include "MultiMonitor.h"
#include "unity-shared/WindowManager.h"
#include "unity-shared/ubus-server.h"
#include "unity-shared/UBusMessages.h"
#include <UnityCore/GLibWrapper.h>
#include <UnityCore/Variant.h>

Go to the source code of this file.

Namespaces

namespace  unity
 Internally the favorite store keeps the full path to the application, but when saving, only the desktop file id is saved if the favorite is in one of the system directories.
namespace  unity::launcher

Functions

 unity::launcher::NUX_IMPLEMENT_OBJECT_TYPE (LauncherIcon)