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unity  6.0.0
Namespaces | Defines
LauncherHideMachine.cpp File Reference
#include "LauncherHideMachine.h"
#include <boost/lexical_cast.hpp>
#include <NuxCore/Logger.h>

Go to the source code of this file.

Namespaces

namespace  unity
 Internally the favorite store keeps the full path to the application, but when saving, only the desktop file id is saved if the favorite is in one of the system directories.
namespace  unity::launcher

Defines

#define VISIBLE_REQUIRED
#define SKIP_DELAY_QUIRK   (EXTERNAL_DND_ACTIVE | DND_PUSHED_OFF | EXPO_ACTIVE | SCALE_ACTIVE | MT_DRAG_OUT | TRIGGER_BUTTON_SHOW)

Define Documentation

#define SKIP_DELAY_QUIRK   (EXTERNAL_DND_ACTIVE | DND_PUSHED_OFF | EXPO_ACTIVE | SCALE_ACTIVE | MT_DRAG_OUT | TRIGGER_BUTTON_SHOW)

Definition at line 194 of file LauncherHideMachine.cpp.

Value:
(QUICKLIST_OPEN | EXTERNAL_DND_ACTIVE | \
INTERNAL_DND_ACTIVE | TRIGGER_BUTTON_SHOW | VERTICAL_SLIDE_ACTIVE |\
KEY_NAV_ACTIVE | PLACES_VISIBLE | SCALE_ACTIVE | EXPO_ACTIVE |\
MT_DRAG_OUT | LAUNCHER_PULSE)

Definition at line 107 of file LauncherHideMachine.cpp.