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unity  6.0.0
Namespaces | Functions | Variables
Launcher.cpp File Reference
#include "config.h"
#include <math.h>
#include <Nux/Nux.h>
#include <Nux/VScrollBar.h>
#include <Nux/HLayout.h>
#include <Nux/VLayout.h>
#include <Nux/MenuPage.h>
#include <NuxCore/Logger.h>
#include <NuxGraphics/NuxGraphics.h>
#include <NuxGraphics/GpuDevice.h>
#include <NuxGraphics/GLTextureResourceManager.h>
#include <Nux/BaseWindow.h>
#include <Nux/WindowCompositor.h>
#include "Launcher.h"
#include "AbstractLauncherIcon.h"
#include "unity-shared/PanelStyle.h"
#include "SpacerLauncherIcon.h"
#include "LauncherModel.h"
#include "QuicklistManager.h"
#include "QuicklistView.h"
#include "unity-shared/IconRenderer.h"
#include "unity-shared/TimeUtil.h"
#include "unity-shared/TextureCache.h"
#include "unity-shared/IconLoader.h"
#include "unity-shared/WindowManager.h"
#include "unity-shared/UScreen.h"
#include "unity-shared/UBusMessages.h"
#include <UnityCore/GLibWrapper.h>
#include <UnityCore/Variant.h>
#include <type_traits>
#include <sigc++/sigc++.h>

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Namespaces

namespace  unity
 Internally the favorite store keeps the full path to the application, but when saving, only the desktop file id is saved if the favorite is in one of the system directories.
namespace  unity::launcher

Functions

 unity::launcher::NUX_IMPLEMENT_OBJECT_TYPE (Launcher)
nux::Color unity::launcher::FullySaturateColor (nux::Color color)

Variables

const char unity::launcher::window_title [] = "unity-launcher"