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unity  6.0.0
Namespaces | Defines | Enumerations | Variables
IconRenderer.cpp File Reference
#include "config.h"
#include <math.h>
#include <Nux/Nux.h>
#include <Nux/WindowCompositor.h>
#include <NuxGraphics/NuxGraphics.h>
#include <NuxGraphics/GpuDevice.h>
#include <NuxGraphics/GLTextureResourceManager.h>
#include <NuxGraphics/CairoGraphics.h>
#include <gtk/gtk.h>
#include <pango/pango.h>
#include <pango/pangocairo.h>
#include "IconRenderer.h"

Go to the source code of this file.

Namespaces

namespace  unity
 Internally the favorite store keeps the full path to the application, but when saving, only the desktop file id is saved if the favorite is in one of the system directories.
namespace  unity::ui
namespace  unity::ui::local

Defines

#define VertexShaderHeader   "#version 120\n"
#define FragmentShaderHeader   "#version 110\n"
#define LUMIN_RED   "0.30"
#define LUMIN_GREEN   "0.59"
#define LUMIN_BLUE   "0.11"

Enumerations

enum  IconSize

Variables

nux::NString unity::ui::gPerspectiveCorrectShader
nux::NString unity::ui::PerspectiveCorrectVtx
nux::NString unity::ui::PerspectiveCorrectTexFrg
nux::NString unity::ui::PerspectiveCorrectTexRectFrg

Define Documentation

#define FragmentShaderHeader   "#version 110\n"

Definition at line 47 of file IconRenderer.cpp.

#define LUMIN_BLUE   "0.11"

Definition at line 68 of file IconRenderer.cpp.

#define LUMIN_GREEN   "0.59"

Definition at line 67 of file IconRenderer.cpp.

#define LUMIN_RED   "0.30"

Definition at line 66 of file IconRenderer.cpp.

#define VertexShaderHeader   "#version 120\n"

Definition at line 46 of file IconRenderer.cpp.