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unity  6.0.0
Classes | Namespaces | Functions
GLibWrapper.h File Reference
#include <iosfwd>
#include <string>
#include <boost/utility.hpp>
#include <glib.h>
#include "GLibWrapper-inl.h"

Go to the source code of this file.

Classes

struct  unity::glib::AddRef
class  unity::glib::Object< T >
class  unity::glib::Error
class  unity::glib::String

Namespaces

namespace  unity
 Internally the favorite store keeps the full path to the application, but when saving, only the desktop file id is saved if the favorite is in one of the system directories.
namespace  unity::glib

Functions

template<typename T >
bool unity::glib::operator== (Object< T > const &lhs, Object< T > const &rhs)
template<typename T >
bool unity::glib::operator!= (Object< T > const &lhs, Object< T > const &rhs)
template<typename T >
bool unity::glib::operator!= (T *lhs, Object< T > const &rhs)
template<typename G , typename T >
Object< G > unity::glib::object_cast (Object< T > const &obj)
std::ostream & unity::glib::operator<< (std::ostream &o, Error const &e)
std::ostream & unity::glib::operator<< (std::ostream &o, String const &s)
template<typename T >
void std::swap (unity::glib::Object< T > &lhs, unity::glib::Object< T > &rhs)

Class Documentation

struct unity::glib::AddRef

Definition at line 35 of file GLibWrapper.h.