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unity  6.0.0
Classes | Namespaces
GLibSource.h File Reference
#include <boost/utility.hpp>
#include <sigc++/sigc++.h>
#include <glib.h>
#include <memory>
#include <map>
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Classes

class  unity::glib::Source
 glib::Source is a wrapper class made to handle GSource based events at C++ level. More...
struct  unity::glib::Source::CallBackData
class  unity::glib::Timeout
 glib::Timeout is a wrapper to g_timeout and must be used to initialize a timeout that will be executed every milliseconds, whenever there are no higher priority events pending to the default main loop. More...
class  unity::glib::TimeoutSeconds
 glib::TimeoutSeconds is a wrapper to g_timeout and must be used to initialize a timeout that will be executed every seconds, whenever there are no higher priority events pending to the default main loop. More...
class  unity::glib::Idle
 glib::Idle is a wrapper to g_idle and must be used to initialize an idle that will be executed whenever there are no higher priority events pending to the default main loop. More...
class  unity::glib::SourceManager
 glib::SourceManager is a container for the glib::Source pointers. More...

Namespaces

namespace  unity
 Internally the favorite store keeps the full path to the application, but when saving, only the desktop file id is saved if the favorite is in one of the system directories.
namespace  unity::glib