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unity  6.0.0
Namespaces | Functions | Variables
DebugDBusInterface.cpp File Reference
#include <queue>
#include <fstream>
#include <sstream>
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/split.hpp>
#include <boost/algorithm/string/classification.hpp>
#include <boost/bind.hpp>
#include <core/core.h>
#include <NuxCore/Logger.h>
#include <NuxCore/LoggingWriter.h>
#include "DebugDBusInterface.h"
#include "Introspectable.h"
#include "XPathQueryPart.h"

Go to the source code of this file.


namespace  unity
 Internally the favorite store keeps the full path to the application, but when saving, only the desktop file id is saved if the favorite is in one of the system directories.
namespace  unity::debug
namespace  unity::debug::local


GVariant * unity::debug::GetState (std::string const &query)
void unity::debug::StartLogToFile (std::string const &file_path)
void unity::debug::ResetLogging ()
void unity::debug::SetLogSeverity (std::string const &log_component, std::string const &severity)
void unity::debug::LogMessage (std::string const &severity, std::string const &message)
std::list< Introspectable * > unity::debug::GetIntrospectableNodesFromQuery (std::string const &query, Introspectable *tree_root)


const std::string unity::DBUS_BUS_NAME = "com.canonical.Unity"
static Introspectable * unity::debug::_parent_introspectable