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unity  6.0.0
Namespaces | Functions | Variables
DebugDBusInterface.cpp File Reference
#include <queue>
#include <fstream>
#include <sstream>
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/split.hpp>
#include <boost/algorithm/string/classification.hpp>
#include <boost/bind.hpp>
#include <core/core.h>
#include <NuxCore/Logger.h>
#include <NuxCore/LoggingWriter.h>
#include "DebugDBusInterface.h"
#include "Introspectable.h"
#include "XPathQueryPart.h"

Go to the source code of this file.

Namespaces

namespace  unity
 Internally the favorite store keeps the full path to the application, but when saving, only the desktop file id is saved if the favorite is in one of the system directories.
namespace  unity::debug
namespace  unity::debug::local

Functions

GVariant * unity::debug::GetState (std::string const &query)
void unity::debug::StartLogToFile (std::string const &file_path)
void unity::debug::ResetLogging ()
void unity::debug::SetLogSeverity (std::string const &log_component, std::string const &severity)
void unity::debug::LogMessage (std::string const &severity, std::string const &message)
std::list< Introspectable * > unity::debug::GetIntrospectableNodesFromQuery (std::string const &query, Introspectable *tree_root)

Variables

const std::string unity::DBUS_BUS_NAME = "com.canonical.Unity"
static Introspectable * unity::debug::_parent_introspectable