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tetex-bin  3.0
OutputDev Member List
This is the complete list of members for OutputDev, including all inherited members.
beginString(GfxState *state, GString *s)OutputDev [inline, virtual]
beginType3Char(GfxState *state, double x, double y, double dx, double dy, CharCode code, Unicode *u, int uLen)OutputDev [virtual]
clip(GfxState *state)OutputDev [inline, virtual]
cvtDevToUser(double dx, double dy, double *ux, double *uy)OutputDev [virtual]
cvtUserToDev(double ux, double uy, int *dx, int *dy)OutputDev [virtual]
defCTMOutputDev [private]
defICTMOutputDev [private]
drawChar(GfxState *state, double x, double y, double dx, double dy, double originX, double originY, CharCode code, Unicode *u, int uLen)OutputDev [inline, virtual]
drawImage(GfxState *state, Object *ref, Stream *str, int width, int height, GfxImageColorMap *colorMap, int *maskColors, GBool inlineImg)OutputDev [virtual]
drawImageMask(GfxState *state, Object *ref, Stream *str, int width, int height, GBool invert, GBool inlineImg)OutputDev [virtual]
drawLink(Link *link, Catalog *catalog)OutputDev [inline, virtual]
drawString(GfxState *state, GString *s)OutputDev [inline, virtual]
dump()OutputDev [inline, virtual]
endPage()OutputDev [inline, virtual]
endString(GfxState *state)OutputDev [inline, virtual]
endTextObject(GfxState *state)OutputDev [inline, virtual]
endType3Char(GfxState *state)OutputDev [inline, virtual]
eoClip(GfxState *state)OutputDev [inline, virtual]
eoFill(GfxState *state)OutputDev [inline, virtual]
fill(GfxState *state)OutputDev [inline, virtual]
interpretType3Chars()=0OutputDev [pure virtual]
needNonText()OutputDev [inline, virtual]
OutputDev()OutputDev [inline]
psXObject(Stream *psStream, Stream *level1Stream)OutputDev [inline, virtual]
restoreState(GfxState *state)OutputDev [inline, virtual]
saveState(GfxState *state)OutputDev [inline, virtual]
setDefaultCTM(double *ctm)OutputDev [virtual]
startPage(int pageNum, GfxState *state)OutputDev [inline, virtual]
stroke(GfxState *state)OutputDev [inline, virtual]
type3D0(GfxState *state, double wx, double wy)OutputDev [inline, virtual]
type3D1(GfxState *state, double wx, double wy, double llx, double lly, double urx, double ury)OutputDev [inline, virtual]
updateAll(GfxState *state)OutputDev [virtual]
updateCharSpace(GfxState *state)OutputDev [inline, virtual]
updateCTM(GfxState *state, double m11, double m12, double m21, double m22, double m31, double m32)OutputDev [inline, virtual]
updateFillColor(GfxState *state)OutputDev [inline, virtual]
updateFillOpacity(GfxState *state)OutputDev [inline, virtual]
updateFlatness(GfxState *state)OutputDev [inline, virtual]
updateFont(GfxState *state)OutputDev [inline, virtual]
updateHorizScaling(GfxState *state)OutputDev [inline, virtual]
updateLineCap(GfxState *state)OutputDev [inline, virtual]
updateLineDash(GfxState *state)OutputDev [inline, virtual]
updateLineJoin(GfxState *state)OutputDev [inline, virtual]
updateLineWidth(GfxState *state)OutputDev [inline, virtual]
updateMiterLimit(GfxState *state)OutputDev [inline, virtual]
updateRender(GfxState *state)OutputDev [inline, virtual]
updateRise(GfxState *state)OutputDev [inline, virtual]
updateStrokeColor(GfxState *state)OutputDev [inline, virtual]
updateStrokeOpacity(GfxState *state)OutputDev [inline, virtual]
updateTextMat(GfxState *state)OutputDev [inline, virtual]
updateTextPos(GfxState *state)OutputDev [inline, virtual]
updateTextShift(GfxState *state, double shift)OutputDev [inline, virtual]
updateWordSpace(GfxState *state)OutputDev [inline, virtual]
upsideDown()=0OutputDev [pure virtual]
useDrawChar()=0OutputDev [pure virtual]
~OutputDev()OutputDev [inline, virtual]