Back to index

tetex-bin  3.0
GfxRadialShading Member List
This is the complete list of members for GfxRadialShading, including all inherited members.
backgroundGfxShading [protected]
colorSpaceGfxShading [protected]
copy()GfxRadialShading [virtual]
extend0GfxRadialShading [private]
extend1GfxRadialShading [private]
funcsGfxRadialShading [private]
getBackground()GfxShading [inline]
getBBox(double *xMinA, double *yMinA, double *xMaxA, double *yMaxA)GfxShading [inline]
getColor(double t, GfxColor *color)GfxRadialShading
getColorSpace()GfxShading [inline]
getCoords(double *x0A, double *y0A, double *r0A, double *x1A, double *y1A, double *r1A)GfxRadialShading [inline]
getDomain0()GfxRadialShading [inline]
getDomain1()GfxRadialShading [inline]
getExtend0()GfxRadialShading [inline]
getExtend1()GfxRadialShading [inline]
getHasBackground()GfxShading [inline]
getHasBBox()GfxShading [inline]
getType()GfxShading [inline]
GfxRadialShading(double x0A, double y0A, double r0A, double x1A, double y1A, double r1A, double t0A, double t1A, Function **funcsA, int nFuncsA, GBool extend0A, GBool extend1A)GfxRadialShading
GfxRadialShading(GfxRadialShading *shading)GfxRadialShading
GfxShading(int typeA)GfxShading
GfxShading(GfxShading *shading)GfxShading
hasBackgroundGfxShading [protected]
hasBBoxGfxShading [protected]
init(Dict *dict)GfxShading [protected]
nFuncsGfxRadialShading [private]
parse(Dict *dict)GfxRadialShading [static]
GfxShading::parse(Object *obj)GfxShading [static]
r0GfxRadialShading [private]
r1GfxRadialShading [private]
t0GfxRadialShading [private]
t1GfxRadialShading [private]
typeGfxShading [protected]
x0GfxRadialShading [private]
x1GfxRadialShading [private]
xMaxGfxShading [protected]
xMinGfxShading [protected]
y0GfxRadialShading [private]
y1GfxRadialShading [private]
yMaxGfxShading [protected]
yMinGfxShading [protected]
~GfxRadialShading()GfxRadialShading [virtual]
~GfxShading()GfxShading [virtual]