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supertuxkart  0.5+dfsg1
scene.hpp
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00001 //
00002 //  SuperTuxKart - a fun racing game with go-kart
00003 //  Copyright (C) 2004 SuperTuxKart-Team
00004 //
00005 //  This program is free software; you can redistribute it and/or
00006 //  modify it under the terms of the GNU General Public License
00007 //  as published by the Free Software Foundation; either version 2
00008 //  of the License, or (at your option) any later version.
00009 //
00010 //  This program is distributed in the hope that it will be useful,
00011 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013 //  GNU General Public License for more details.
00014 //
00015 //  You should have received a copy of the GNU General Public License
00016 //  along with this program; if not, write to the Free Software
00017 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00018 
00019 #ifndef HEADER_SCENE_H
00020 #define HEADER_SCENE_H
00021 
00022 //FIXME: make the camera a pointer to vector so it can be forward declared.
00023 #include <vector>
00024 #include "LinearMath/btVector3.h"
00025 
00026 class ssgRoot;
00027 class ssgEntity;
00028 class Camera;
00029 class Kart;
00030 
00031 class Scene
00032 {
00033     ssgRoot *m_scenegraph;
00034     typedef std::vector<Camera*> Cameras;
00035     Cameras m_cameras;
00036 
00037 public:
00038     void clear();
00039 
00040     Scene  ();
00041     ~Scene ();
00042     void reset();
00043 
00044     void add(ssgEntity *kid);
00045     void remove(ssgEntity *kid);
00046     void draw(float dt);
00047 
00048     Camera *createCamera(int playerId, const Kart* kart);
00049 };
00050 
00051 extern Scene *scene;
00052 
00053 #endif