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supertuxkart  0.5+dfsg1
moving_texture.hpp
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00001 //  $Id: moving_texture.hpp 796 2006-09-27 07:06:34Z hiker $
00002 //
00003 //  SuperTuxKart - a fun racing game with go-kart
00004 //  Copyright (C) 2006 Joerg Henrichs
00005 //
00006 //  This program is free software; you can redistribute it and/or
00007 //  modify it under the terms of the GNU General Public License
00008 //  as published by the Free Software Foundation; either version 2
00009 //  of the License, or (at your option) any later version.
00010 //
00011 //  This program is distributed in the hope that it will be useful,
00012 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //  GNU General Public License for more details.
00015 //
00016 //  You should have received a copy of the GNU General Public License
00017 //  along with this program; if not, write to the Free Software
00018 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00019 
00020 #ifndef MOVING_TEXTURE_H
00021 #define MOVING_TEXTURE_H
00022 
00023 #include <string>
00024 #include <plib/sg.h>
00025 #include <plib/ssg.h>
00026 #include "callback.hpp"
00027 
00028 class MovingTexture : public Callback
00029 {
00030 private:
00031     // the ac model files assume MODE_FORWARD=1, so a MODE_NONE is added
00032     enum allCallbackModesType { MODE_NONE, MODE_FORWARD, MODE_CYCLE, MODE_SHUTTLE,
00033                                 MODE_SINESHUTTLE};
00034 
00035     sgCoord    m_delta;
00036     sgCoord    m_now;
00037     float      m_phase;
00038     float      m_cycle;
00039     int        m_mode;
00040     ssgBranch *m_branch;
00041 
00042     void       parseData(char *data);
00043 
00044 public:
00045     MovingTexture(char *data, ssgBranch *branch_);
00046      ~MovingTexture();
00047     void update  (float dt);
00048     void init    ()         {};
00049 }
00050 ;   // MovingTexture
00051 
00052 #endif
00053