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supertuxkart  0.5+dfsg1
moving_physics.hpp
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00001 //  $Id: moving_physics.hpp 839 2006-10-24 00:01:56Z hiker $
00002 //
00003 //  SuperTuxKart - a fun racing game with go-kart
00004 //  Copyright (C) 2006 Joerg Henrichs
00005 //
00006 //  This program is free software; you can redistribute it and/or
00007 //  modify it under the terms of the GNU General Public License
00008 //  as published by the Free Software Foundation; either version 2
00009 //  of the License, or (at your option) any later version.
00010 //
00011 //  This program is distributed in the hope that it will be useful,
00012 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //  GNU General Public License for more details.
00015 //
00016 //  You should have received a copy of the GNU General Public License
00017 //  along with this program; if not, write to the Free Software
00018 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00019 
00020 #ifndef HEADER_MOVING_PHYSICS_H
00021 #define HEADER_MOVING_PHYSICS_H
00022 #include <string>
00023 #include <plib/ssg.h>
00024 #include "btBulletDynamicsCommon.h"
00025 #include "callback.hpp"
00026 #include "user_pointer.hpp"
00027 
00028 class MovingPhysics : public ssgTransform, public Callback
00029 {
00030 public:
00031     enum bodyTypes {MP_NONE, MP_CONE, MP_BOX, MP_SPHERE};
00032 
00033 protected:
00034     bodyTypes             m_body_type;
00035     btCollisionShape     *m_shape;
00036     btRigidBody          *m_body;
00037     btDefaultMotionState *m_motion_state;
00038     float                 m_half_height;
00039     float                 m_mass;
00040     UserPointer           m_user_pointer;
00041     btTransform           m_init_pos;
00042 public:
00043     MovingPhysics           (const std::string data);
00044     ~MovingPhysics          (); 
00045     void update             (float dt);
00046     void         init       ();
00047     virtual void reset      ();
00048     const char  *getTypeName()          {return "moving physics";}
00049     virtual void handleExplosion(const btVector3& pos, bool directHit);
00050 };  // MovingPhysics
00051 
00052 #endif
00053 /* EOF */
00054