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supertuxkart  0.5+dfsg1
explosion.cpp
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00001 //  $Id: explosion.cpp 2111 2008-05-31 07:04:30Z cosmosninja $
00002 //
00003 //  SuperTuxKart - a fun racing game with go-kart
00004 //  Copyright (C) 2004 Steve Baker <sjbaker1@airmail.net>
00005 //
00006 //  This program is free software; you can redistribute it and/or
00007 //  modify it under the terms of the GNU General Public License
00008 //  as published by the Free Software Foundation; either version 2
00009 //  of the License, or (at your option) any later version.
00010 //
00011 //  This program is distributed in the hope that it will be useful,
00012 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //  GNU General Public License for more details.
00015 //
00016 //  You should have received a copy of the GNU General Public License
00017 //  along with this program; if not, write to the Free Software
00018 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00019 
00020 #include <plib/ssg.h>
00021 #include "explosion.hpp"
00022 #include "projectile_manager.hpp"
00023 #include "sound_manager.hpp"
00024 #include "scene.hpp"
00025 
00026 
00027 Explosion::Explosion(sgCoord* coord) : ssgTransform()
00028 {
00029     this->ref();
00030     ssgCutout *cut = new ssgCutout();
00031     addKid(cut);  // derefing the explosion will free the cutout
00032     m_seq   = projectile_manager->getExplosionModel();
00033     cut->addKid(m_seq);
00034     init(coord);
00035 }   // Explosion
00036 
00037 //-----------------------------------------------------------------------------
00038 void Explosion::init(sgCoord* coord)
00039 {
00040     sound_manager->playSfx( SOUND_EXPLOSION );
00041 
00042     setTransform(coord);
00043     m_step = -1;
00044     scene->add(this);
00045 }
00046 
00047 //-----------------------------------------------------------------------------
00048 void Explosion::update (float dt)
00049 {
00050 
00051     if ( ++m_step >= m_seq->getNumKids() )
00052     {
00053         scene->remove((ssgTransform*)this);
00054         projectile_manager->FinishedExplosion();
00055         return ;
00056     }
00057 
00058     m_seq -> selectStep ( m_step ) ;
00059 
00060 }
00061 
00062