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supertuxkart  0.5+dfsg1
btRigidBody Member List
This is the complete list of members for btRigidBody, including all inherited members.
addConstraintRef(btTypedConstraint *c)btRigidBody
applyCentralForce(const btVector3 &force)btRigidBody [inline]
applyCentralImpulse(const btVector3 &impulse)btRigidBody [inline]
applyDamping(btScalar timeStep)btRigidBody
applyForce(const btVector3 &force, const btVector3 &rel_pos)btRigidBody [inline]
applyGravity()btRigidBody
applyImpulse(const btVector3 &impulse, const btVector3 &rel_pos)btRigidBody [inline]
applyTorque(const btVector3 &torque)btRigidBody [inline]
applyTorqueImpulse(const btVector3 &torque)btRigidBody [inline]
btRigidBody(const btRigidBodyConstructionInfo &constructionInfo)btRigidBody
btRigidBody(btScalar mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia=btVector3(0, 0, 0))btRigidBody
checkCollideWithOverride(btCollisionObject *co)btRigidBody [virtual]
clearForces()btRigidBody [inline]
computeAngularImpulseDenominator(const btVector3 &axis) const btRigidBody [inline]
computeImpulseDenominator(const btPoint3 &pos, const btVector3 &normal) const btRigidBody [inline]
getAabb(btVector3 &aabbMin, btVector3 &aabbMax) const btRigidBody
getAngularFactor() const btRigidBody [inline]
getAngularVelocity() const btRigidBody [inline]
getBroadphaseProxy() const btRigidBody [inline]
getBroadphaseProxy()btRigidBody [inline]
getCenterOfMassPosition() const btRigidBody [inline]
getCenterOfMassTransform() const btRigidBody [inline]
getCollisionShape() const btRigidBody [inline]
getCollisionShape()btRigidBody [inline]
getConstraintRef(int index)btRigidBody [inline]
getGravity() const btRigidBody [inline]
getInvInertiaDiagLocal()btRigidBody [inline]
getInvInertiaTensorWorld() const btRigidBody [inline]
getInvMass() const btRigidBody [inline]
getLinearVelocity() const btRigidBody [inline]
getMotionState()btRigidBody [inline]
getMotionState() const btRigidBody [inline]
getNumConstraintRefs()btRigidBody [inline]
getOrientation() const btRigidBody
getVelocityInLocalPoint(const btVector3 &rel_pos) const btRigidBody [inline]
integrateVelocities(btScalar step)btRigidBody
internalApplyImpulse(const btVector3 &linearComponent, const btVector3 &angularComponent, btScalar impulseMagnitude)btRigidBody [inline]
isInWorld() const btRigidBody [inline]
m_additionalAngularDampingFactorbtRigidBody [private]
m_additionalAngularDampingThresholdSqrbtRigidBody [private]
m_additionalDampingbtRigidBody [private]
m_additionalDampingFactorbtRigidBody [private]
m_additionalLinearDampingThresholdSqrbtRigidBody [private]
m_angularDampingbtRigidBody [private]
m_angularFactorbtRigidBody [private]
m_angularSleepingThresholdbtRigidBody [private]
m_angularVelocitybtRigidBody [private]
m_constraintRefsbtRigidBody [private]
m_contactSolverTypebtRigidBody
m_debugBodyIdbtRigidBody
m_frictionSolverTypebtRigidBody
m_gravitybtRigidBody [private]
m_inverseMassbtRigidBody [private]
m_invInertiaLocalbtRigidBody [private]
m_invInertiaTensorWorldbtRigidBody [private]
m_linearDampingbtRigidBody [private]
m_linearSleepingThresholdbtRigidBody [private]
m_linearVelocitybtRigidBody [private]
m_optionalMotionStatebtRigidBody [private]
m_totalForcebtRigidBody [private]
m_totalTorquebtRigidBody [private]
predictIntegratedTransform(btScalar step, btTransform &predictedTransform)btRigidBody
proceedToTransform(const btTransform &newTrans)btRigidBody
removeConstraintRef(btTypedConstraint *c)btRigidBody
saveKinematicState(btScalar step)btRigidBody
setAngularFactor(btScalar angFac)btRigidBody [inline]
setAngularVelocity(const btVector3 &ang_vel)btRigidBody [inline]
setCenterOfMassTransform(const btTransform &xform)btRigidBody
setDamping(btScalar lin_damping, btScalar ang_damping)btRigidBody
setGravity(const btVector3 &acceleration)btRigidBody
setInvInertiaDiagLocal(const btVector3 &diagInvInertia)btRigidBody [inline]
setLinearVelocity(const btVector3 &lin_vel)btRigidBody [inline]
setMassProps(btScalar mass, const btVector3 &inertia)btRigidBody
setMotionState(btMotionState *motionState)btRigidBody [inline]
setNewBroadphaseProxy(btBroadphaseProxy *broadphaseProxy)btRigidBody [inline]
setSleepingThresholds(btScalar linear, btScalar angular)btRigidBody [inline]
setupRigidBody(const btRigidBodyConstructionInfo &constructionInfo)btRigidBody [protected]
translate(const btVector3 &v)btRigidBody [inline]
upcast(const btCollisionObject *colObj)btRigidBody [inline, static]
upcast(btCollisionObject *colObj)btRigidBody [inline, static]
updateDeactivation(btScalar timeStep)btRigidBody [inline]
updateInertiaTensor()btRigidBody
wantsSleeping()btRigidBody [inline]
~btRigidBody()btRigidBody [inline, virtual]