Back to index

supertuxkart  0.5+dfsg1
btContinuousDynamicsWorld Member List
This is the complete list of members for btContinuousDynamicsWorld, including all inherited members.
addCollisionObject(btCollisionObject *collisionObject, short int collisionFilterGroup=1, short int collisionFilterMask=1)btCollisionWorld
addConstraint(btTypedConstraint *constraint, bool disableCollisionsBetweenLinkedBodies=false)btDiscreteDynamicsWorld [virtual]
addRigidBody(btRigidBody *body)btDiscreteDynamicsWorld [virtual]
addRigidBody(btRigidBody *body, short group, short mask)btDiscreteDynamicsWorld [virtual]
addVehicle(btRaycastVehicle *vehicle)btDiscreteDynamicsWorld [virtual]
applyGravity()btDiscreteDynamicsWorld [virtual]
btCollisionWorld(btDispatcher *dispatcher, btBroadphaseInterface *broadphasePairCache, btCollisionConfiguration *collisionConfiguration)btCollisionWorld
btContinuousDynamicsWorld(btDispatcher *dispatcher, btBroadphaseInterface *pairCache, btConstraintSolver *constraintSolver, btCollisionConfiguration *collisionConfiguration)btContinuousDynamicsWorld
btDiscreteDynamicsWorld(btDispatcher *dispatcher, btBroadphaseInterface *pairCache, btConstraintSolver *constraintSolver, btCollisionConfiguration *collisionConfiguration)btDiscreteDynamicsWorld
btDynamicsWorld(btDispatcher *dispatcher, btBroadphaseInterface *broadphase, btCollisionConfiguration *collisionConfiguration)btDynamicsWorld [inline]
calculateSimulationIslands()btDiscreteDynamicsWorld [protected]
calculateTimeOfImpacts(btScalar timeStep)btContinuousDynamicsWorld [virtual]
clearForces()btDiscreteDynamicsWorld [virtual]
convexSweepTest(const btConvexShape *castShape, const btTransform &from, const btTransform &to, ConvexResultCallback &resultCallback, short int collisionFilterMask=-1)btCollisionWorld
debugDrawObject(const btTransform &worldTransform, const btCollisionShape *shape, const btVector3 &color)btDiscreteDynamicsWorld
debugDrawSphere(btScalar radius, const btTransform &transform, const btVector3 &color)btDiscreteDynamicsWorld [protected]
debugDrawWorld()btDiscreteDynamicsWorld [virtual]
getBroadphase()btCollisionWorld [inline]
getCollisionObjectArray()btCollisionWorld [inline]
getCollisionObjectArray() const btCollisionWorld [inline]
getCollisionWorld()btDiscreteDynamicsWorld [inline]
getConstraint(int index)btDiscreteDynamicsWorld [virtual]
getConstraint(int index) const btDiscreteDynamicsWorld [virtual]
getConstraintSolver()btDiscreteDynamicsWorld [virtual]
getDebugDrawer()btCollisionWorld [inline, virtual]
getDispatcher()btCollisionWorld [inline]
getDispatchInfo()btCollisionWorld [inline]
getGravity() const btDiscreteDynamicsWorld [virtual]
getNumCollisionObjects() const btCollisionWorld [inline]
getNumConstraints() const btDiscreteDynamicsWorld [virtual]
getPairCache()btCollisionWorld [inline]
getSimulationIslandManager()btDiscreteDynamicsWorld [inline]
getSimulationIslandManager() const btDiscreteDynamicsWorld [inline]
getSolverInfo()btDiscreteDynamicsWorld [inline]
getWorldType() const btContinuousDynamicsWorld [inline, virtual]
integrateTransforms(btScalar timeStep)btDiscreteDynamicsWorld [protected]
internalSingleStepSimulation(btScalar timeStep)btContinuousDynamicsWorld [virtual]
m_broadphasePairCachebtCollisionWorld [protected]
m_collisionObjectsbtCollisionWorld [protected]
m_constraintsbtDiscreteDynamicsWorld [protected]
m_constraintSolverbtDiscreteDynamicsWorld [protected]
m_debugDrawerbtCollisionWorld [protected]
m_dispatcher1btCollisionWorld [protected]
m_dispatchInfobtCollisionWorld [protected]
m_gravitybtDiscreteDynamicsWorld [protected]
m_internalTickCallbackbtDynamicsWorld
m_islandManagerbtDiscreteDynamicsWorld [protected]
m_localTimebtDiscreteDynamicsWorld [protected]
m_ownsConstraintSolverbtDiscreteDynamicsWorld [protected]
m_ownsIslandManagerbtDiscreteDynamicsWorld [protected]
m_profileTimingsbtDiscreteDynamicsWorld [protected]
m_solverInfobtDiscreteDynamicsWorld [protected]
m_stackAllocbtCollisionWorld [protected]
m_vehiclesbtDiscreteDynamicsWorld [protected]
objectQuerySingle(const btConvexShape *castShape, const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, ConvexResultCallback &resultCallback, short int collisionFilterMask=-1)btCollisionWorld [static]
performDiscreteCollisionDetection()btCollisionWorld [virtual]
predictUnconstraintMotion(btScalar timeStep)btDiscreteDynamicsWorld [protected, virtual]
rayTest(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, RayResultCallback &resultCallback, short int collisionFilterMask=-1)btCollisionWorld
rayTestSingle(const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback, short int collisionFilterMask=-1)btCollisionWorld [static]
removeCollisionObject(btCollisionObject *collisionObject)btCollisionWorld
removeConstraint(btTypedConstraint *constraint)btDiscreteDynamicsWorld [virtual]
removeRigidBody(btRigidBody *body)btDiscreteDynamicsWorld [virtual]
removeVehicle(btRaycastVehicle *vehicle)btDiscreteDynamicsWorld [virtual]
saveKinematicState(btScalar timeStep)btDiscreteDynamicsWorld [protected]
setConstraintSolver(btConstraintSolver *solver)btDiscreteDynamicsWorld [virtual]
setDebugDrawer(btIDebugDraw *debugDrawer)btCollisionWorld [inline, virtual]
setGravity(const btVector3 &gravity)btDiscreteDynamicsWorld [virtual]
setInternalTickCallback(btInternalTickCallback cb)btDynamicsWorld [inline]
solveConstraints(btContactSolverInfo &solverInfo)btDiscreteDynamicsWorld [protected]
startProfiling(btScalar timeStep)btDiscreteDynamicsWorld [protected]
stepSimulation(btScalar timeStep, int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))btDiscreteDynamicsWorld [virtual]
synchronizeMotionStates()btDiscreteDynamicsWorld [protected]
updateAabbs()btCollisionWorld [virtual]
updateActivationState(btScalar timeStep)btDiscreteDynamicsWorld [protected]
updateTemporalAabbs(btScalar timeStep)btContinuousDynamicsWorld [private]
updateVehicles(btScalar timeStep)btDiscreteDynamicsWorld [protected]
~btCollisionWorld()btCollisionWorld [virtual]
~btContinuousDynamicsWorld()btContinuousDynamicsWorld [virtual]
~btDiscreteDynamicsWorld()btDiscreteDynamicsWorld [virtual]
~btDynamicsWorld()btDynamicsWorld [inline, virtual]