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supertuxkart  0.5+dfsg1
btCollisionWorld Member List
This is the complete list of members for btCollisionWorld, including all inherited members.
addCollisionObject(btCollisionObject *collisionObject, short int collisionFilterGroup=1, short int collisionFilterMask=1)btCollisionWorld
btCollisionWorld(btDispatcher *dispatcher, btBroadphaseInterface *broadphasePairCache, btCollisionConfiguration *collisionConfiguration)btCollisionWorld
convexSweepTest(const btConvexShape *castShape, const btTransform &from, const btTransform &to, ConvexResultCallback &resultCallback, short int collisionFilterMask=-1)btCollisionWorld
getBroadphase()btCollisionWorld [inline]
getCollisionObjectArray()btCollisionWorld [inline]
getCollisionObjectArray() const btCollisionWorld [inline]
getDebugDrawer()btCollisionWorld [inline, virtual]
getDispatcher()btCollisionWorld [inline]
getDispatchInfo()btCollisionWorld [inline]
getNumCollisionObjects() const btCollisionWorld [inline]
getPairCache()btCollisionWorld [inline]
m_broadphasePairCachebtCollisionWorld [protected]
m_collisionObjectsbtCollisionWorld [protected]
m_debugDrawerbtCollisionWorld [protected]
m_dispatcher1btCollisionWorld [protected]
m_dispatchInfobtCollisionWorld [protected]
m_stackAllocbtCollisionWorld [protected]
objectQuerySingle(const btConvexShape *castShape, const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, ConvexResultCallback &resultCallback, short int collisionFilterMask=-1)btCollisionWorld [static]
performDiscreteCollisionDetection()btCollisionWorld [virtual]
rayTest(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, RayResultCallback &resultCallback, short int collisionFilterMask=-1)btCollisionWorld
rayTestSingle(const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback, short int collisionFilterMask=-1)btCollisionWorld [static]
removeCollisionObject(btCollisionObject *collisionObject)btCollisionWorld
setDebugDrawer(btIDebugDraw *debugDrawer)btCollisionWorld [inline, virtual]
updateAabbs()btCollisionWorld [virtual]
~btCollisionWorld()btCollisionWorld [virtual]