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supertuxkart  0.5+dfsg1
btTriangleMesh.h File Reference
#include "btTriangleIndexVertexArray.h"
#include "LinearMath/btVector3.h"
#include "LinearMath/btAlignedObjectArray.h"
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class  btTriangleMesh
 btTriangleMesh provides storage for a concave triangle mesh. It can be used as data for the btTriangleMeshShape. It allows either 32bit or 16bit indices, and 4 (x-y-z-w) or 3 (x-y-z) component vertices. btTriangleMesh will duplicate/keep all mesh data. If you prefer, you can avoid using btTriangleMesh and directly use btTriangleIndexVertexArray or derive your own class from btStridingMeshInterface. This allows to share render and collision meshes. More...