Back to index

supertuxkart  0.5+dfsg1
btTriangleBuffer.cpp
Go to the documentation of this file.
00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #include "btTriangleBuffer.h"
00017 
00018 
00020 //                   btTriangleBuffer     triBuf;
00021 //                   concaveShape->processAllTriangles(&triBuf,aabbMin, aabbMax);
00022 //                   for (int i=0;i<triBuf.getNumTriangles();i++)
00023 //                   {
00024 //                          const btTriangle& tri = triBuf.getTriangle(i);
00025 //                          //do something useful here with the triangle
00026 //                   }
00027 
00028 
00029 
00030 
00031 void btTriangleBuffer::processTriangle(btVector3* triangle,int partId,int  triangleIndex)
00032 {
00033               btTriangle    tri;
00034               tri.m_vertex0 = triangle[0];
00035               tri.m_vertex1 = triangle[1];
00036               tri.m_vertex2 = triangle[2];
00037               tri.m_partId = partId;
00038               tri.m_triangleIndex = triangleIndex;
00039                      
00040               m_triangleBuffer.push_back(tri);
00041 }
00042