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btEmptyCollisionAlgorithm.h File Reference
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
#include "btCollisionCreateFunc.h"
#include "btCollisionDispatcher.h"
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Classes

class  btEmptyAlgorithm
 EmptyAlgorithm is a stub for unsupported collision pairs. The dispatcher can dispatch a persistent btEmptyAlgorithm to avoid a search every frame. More...
struct  btEmptyAlgorithm::CreateFunc
struct  CreateFunc

Defines

#define ATTRIBUTE_ALIGNED(a)

Functions

btEmptyAlgorithm
btCollisionAlgorithm 
ATTRIBUTE_ALIGNED (16)
 btEmptyAlgorithm (const btCollisionAlgorithmConstructionInfo &ci)
virtual void processCollision (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
virtual btScalar calculateTimeOfImpact (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)

Define Documentation

#define ATTRIBUTE_ALIGNED (   a)

Definition at line 22 of file btEmptyCollisionAlgorithm.h.


Function Documentation

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virtual btScalar ATTRIBUTE_ALIGNED::calculateTimeOfImpact ( btCollisionObject *  body0,
btCollisionObject *  body1,
const btDispatcherInfo dispatchInfo,
btManifoldResult resultOut 
) [virtual]
virtual void ATTRIBUTE_ALIGNED::processCollision ( btCollisionObject *  body0,
btCollisionObject *  body1,
const btDispatcherInfo dispatchInfo,
btManifoldResult resultOut 
) [virtual]