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supertuxkart  0.5+dfsg1
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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2006 Erwin Coumans
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 #ifndef GL_SHAPE_DRAWER_H
00016 #define GL_SHAPE_DRAWER_H
00018 class btCollisionShape;
00019 class btShapeHull;
00020 #include "LinearMath/btAlignedObjectArray.h"
00021 #include "LinearMath/btVector3.h"
00024 class GL_ShapeDrawer
00025 {
00026        //clean-up memory of dynamically created shape hulls
00027        btAlignedObjectArray<btShapeHull*> m_shapeHulls;
00029        public:
00030               GL_ShapeDrawer();
00032               virtual ~GL_ShapeDrawer();
00035               void          drawOpenGL(btScalar* m, const btCollisionShape* shape, const btVector3& color,int   debugMode);
00037               static void          drawCylinder(float radius,float halfHeight, int upAxis);
00038               static void          drawCoordSystem();
00039 };
00041 void OGL_displaylist_register_shape(btCollisionShape * shape);
00042 void OGL_displaylist_clean();
00044 #endif //GL_SHAPE_DRAWER_H