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salome-smesh  6.5.0
SMESHGUI_MeshEditPreview.h
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00001 // Copyright (C) 2007-2012  CEA/DEN, EDF R&D, OPEN CASCADE
00002 //
00003 // Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
00004 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
00005 //
00006 // This library is free software; you can redistribute it and/or
00007 // modify it under the terms of the GNU Lesser General Public
00008 // License as published by the Free Software Foundation; either
00009 // version 2.1 of the License.
00010 //
00011 // This library is distributed in the hope that it will be useful,
00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00014 // Lesser General Public License for more details.
00015 //
00016 // You should have received a copy of the GNU Lesser General Public
00017 // License along with this library; if not, write to the Free Software
00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00019 //
00020 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
00021 //
00022 
00023 // SMESH SMESHGUI : GUI for SMESH component
00024 // File   : SMESHGUI_MeshEditPreview.h
00025 // Author : Open CASCADE S.A.S.
00026 //
00027 #ifndef SMESHGUI_MESHEDITPREVIEW_H
00028 #define SMESHGUI_MESHEDITPREVIEW_H
00029 
00030 // SMESH includes
00031 #include "SMESH_SMESHGUI.hxx"
00032 
00033 class SVTK_ViewWindow;
00034 class vtkUnstructuredGrid;
00035 class SALOME_Actor;
00036 
00037 namespace SMESH
00038 {
00039   class MeshPreviewStruct;
00040 }
00041 
00045 class SMESHGUI_EXPORT SMESHGUI_MeshEditPreview
00046 {
00047   SVTK_ViewWindow*     myViewWindow;
00048 
00049   vtkUnstructuredGrid* myGrid;
00050   SALOME_Actor*        myPreviewActor;
00051 
00052 public:
00053   SMESHGUI_MeshEditPreview( SVTK_ViewWindow* );
00054   ~SMESHGUI_MeshEditPreview();
00055 
00056   void                 SetData( const SMESH::MeshPreviewStruct* );
00057   void                 SetVisibility( bool );
00058   void                 SetColor( double, double, double );
00059   SALOME_Actor*        GetActor() const;
00060 };
00061 
00062 #endif // SMESHGUI_MESHEDITPREVIEW_H