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salome-geom  6.5.0
NMTDS_BoxBndTree.cxx
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00001 // Copyright (C) 2007-2012  CEA/DEN, EDF R&D, OPEN CASCADE
00002 //
00003 // Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
00004 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
00005 //
00006 // This library is free software; you can redistribute it and/or
00007 // modify it under the terms of the GNU Lesser General Public
00008 // License as published by the Free Software Foundation; either
00009 // version 2.1 of the License.
00010 //
00011 // This library is distributed in the hope that it will be useful,
00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00014 // Lesser General Public License for more details.
00015 //
00016 // You should have received a copy of the GNU Lesser General Public
00017 // License along with this library; if not, write to the Free Software
00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00019 //
00020 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
00021 //
00022 
00023 // File:        NMTDS_BoxBndTree.cxx
00024 // Created:     Tue Oct 17 13:04:11 2006
00025 // Author:      Peter KURNEV
00026 //              <pkv@irinox>
00027 //
00028 #include <NMTDS_BoxBndTree.hxx>
00029 //=======================================================================
00030 //function : 
00031 //purpose  : 
00032 //=======================================================================
00033   NMTDS_BoxBndTreeSelector::NMTDS_BoxBndTreeSelector()
00034 {
00035 }
00036 //=======================================================================
00037 //function : ~
00038 //purpose  : 
00039 //=======================================================================
00040   NMTDS_BoxBndTreeSelector::~NMTDS_BoxBndTreeSelector()
00041 {
00042 }
00043 //=======================================================================
00044 //function : Reject
00045 //purpose  : 
00046 //=======================================================================
00047   Standard_Boolean NMTDS_BoxBndTreeSelector::Reject (const Bnd_Box& aBox) const
00048 {
00049   Standard_Boolean bRet;
00050   //
00051   bRet=myBox.IsOut(aBox);
00052   return bRet;
00053 }
00054 //=======================================================================
00055 //function : Accept
00056 //purpose  : 
00057 //=======================================================================
00058   Standard_Boolean NMTDS_BoxBndTreeSelector::Accept (const Standard_Integer& aIndex)
00059 {
00060   Standard_Boolean bRet=Standard_False;
00061   //
00062   if (myFence.Add(aIndex)) {
00063     myIndices.Append(aIndex);
00064     bRet=!bRet;
00065   }
00066   return bRet;
00067 }
00068 //=======================================================================
00069 //function : SetBox
00070 //purpose  : 
00071 //=======================================================================
00072   void NMTDS_BoxBndTreeSelector::SetBox(const Bnd_Box& aBox)
00073 {
00074   myBox=aBox;
00075 }
00076 //=======================================================================
00077 //function : Clear
00078 //purpose  : 
00079 //=======================================================================
00080   void NMTDS_BoxBndTreeSelector::Clear()
00081 {
00082   myFence.Clear();
00083   myIndices.Clear();
00084 }
00085 //=======================================================================
00086 //function : Indices
00087 //purpose  : 
00088 //=======================================================================
00089   const TColStd_ListOfInteger& NMTDS_BoxBndTreeSelector::Indices() const
00090 {
00091   return myIndices;
00092 }