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salome-geom  6.5.0
NMTDS_BndSphere.cxx
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00001 // Copyright (C) 2007-2012  CEA/DEN, EDF R&D, OPEN CASCADE
00002 //
00003 // This library is free software; you can redistribute it and/or
00004 // modify it under the terms of the GNU Lesser General Public
00005 // License as published by the Free Software Foundation; either
00006 // version 2.1 of the License.
00007 //
00008 // This library is distributed in the hope that it will be useful,
00009 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00010 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00011 // Lesser General Public License for more details.
00012 //
00013 // You should have received a copy of the GNU Lesser General Public
00014 // License along with this library; if not, write to the Free Software
00015 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00016 //
00017 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
00018 //
00019 
00020 // File:      NMTDS_BndSphere.cxx
00021 // Created:   
00022 // Author:    Peter KURNEV
00023 //            <pkv@irinox>
00024 //
00025 #include <NMTDS_BndSphere.hxx>
00026 
00027 //=======================================================================
00028 //function : 
00029 //purpose  : 
00030 //=======================================================================
00031   NMTDS_BndSphere::NMTDS_BndSphere()
00032 {
00033   myCenter.SetCoord(0., 0., 0.);
00034   myRadius=0.;
00035   myGap=0.;
00036 }
00037 //=======================================================================
00038 //function : ~
00039 //purpose  : 
00040 //=======================================================================
00041   NMTDS_BndSphere::~NMTDS_BndSphere()
00042 {
00043 }
00044 //=======================================================================
00045 //function : IsOut
00046 //purpose  : 
00047 //=======================================================================
00048   Standard_Boolean NMTDS_BndSphere::IsOut(const NMTDS_BndSphere& theOther)const
00049 {
00050   Standard_Real aD2, aT2;
00051   //
00052   aD2=myCenter.SquareDistance(theOther.myCenter);
00053   aT2=myRadius+myGap+theOther.myRadius+theOther.myGap;
00054   aT2=aT2*aT2;
00055   //
00056   return aD2>aT2;
00057 }