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nux  3.0.0
nux::Matrix4x4< T > Member List
This is the complete list of members for nux::Matrix4x4< T >, including all inherited members.
Determinant() const nux::Matrix4x4< T >
Diagonal(T x, T y, T z, T w=T(1))nux::Matrix4x4< T >
GetInverse() const nux::Matrix4x4< T >
Identity()nux::Matrix4x4< T >
IDENTITY()nux::Matrix4x4< T > [static]
Inverse()nux::Matrix4x4< T >
LookAt(const Vector3 &eye, const Vector3 &at, const Vector3 &up)nux::Matrix4x4< T >
mnux::Matrix4x4< T >
Matrix4x4()nux::Matrix4x4< T >
Matrix4x4(const Matrix4x4 &)nux::Matrix4x4< T >
Matrix4x4(T a00, T a01, T a02, T a03, T a10, T a11, T a12, T a13, T a20, T a21, T a22, T a23, T a30, T a31, T a32, T a33)nux::Matrix4x4< T >
operator const T *() const nux::Matrix4x4< T >
operator T *()nux::Matrix4x4< T >
operator()(unsigned int i, unsigned int j)nux::Matrix4x4< T >
operator()(unsigned int i, unsigned int j) const nux::Matrix4x4< T >
operator*(const Matrix4x4< T > &) const nux::Matrix4x4< T >
operator*(const T &) const nux::Matrix4x4< T >
operator*(const Vector4 &) const nux::Matrix4x4< T >
operator*=(const Matrix4x4< T > &) const nux::Matrix4x4< T >
operator*=(const T &) const nux::Matrix4x4< T >
operator+(const Matrix4x4< T > &) const nux::Matrix4x4< T >
operator+=(const Matrix4x4< T > &) const nux::Matrix4x4< T >
operator-(const Matrix4x4< T > &) const nux::Matrix4x4< T >
operator-()nux::Matrix4x4< T >
operator-=(const Matrix4x4< T > &) const nux::Matrix4x4< T >
operator/(const T &) const nux::Matrix4x4< T >
operator/=(const T &) const nux::Matrix4x4< T >
operator=(const Matrix4x4< T > &)nux::Matrix4x4< T >
operator==(const Matrix4x4< T > &)nux::Matrix4x4< T >
Orthographic(T l, T r, T b, T t, T n, T f)nux::Matrix4x4< T >
Perspective(T l, T r, T t, T b, T n, T f)nux::Matrix4x4< T >
Perspective(T FoV, T AspectRatio, T NearPlane, T FarPlane)nux::Matrix4x4< T >
PerspectiveInverse(T l, T r, T t, T b, T n, T f)nux::Matrix4x4< T >
Rotate(T angle, Vector3 axis)nux::Matrix4x4< T >
Rotate_x(T angle)nux::Matrix4x4< T >
Rotate_y(T angle)nux::Matrix4x4< T >
Rotate_z(T angle)nux::Matrix4x4< T >
ROTATEX(T angle)nux::Matrix4x4< T > [static]
ROTATEY(T angle)nux::Matrix4x4< T > [static]
ROTATEZ(T angle)nux::Matrix4x4< T > [static]
SCALE(T x, T y, T z)nux::Matrix4x4< T > [static]
Scale(T sx, T sy, T sz)nux::Matrix4x4< T >
Scale(T s)nux::Matrix4x4< T >
Trace() const nux::Matrix4x4< T >
TRANSLATE(T x, T y, T z)nux::Matrix4x4< T > [static]
Translate(T x, T y, T z)nux::Matrix4x4< T >
Translate(const Vector3 &)nux::Matrix4x4< T >
Transpose()nux::Matrix4x4< T >
Zero()nux::Matrix4x4< T >
ZERO()nux::Matrix4x4< T > [static]
~Matrix4x4()nux::Matrix4x4< T >