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nux  3.0.0
nux::IOpenGLShaderProgram Member List
This is the complete list of members for nux::IOpenGLShaderProgram, including all inherited members.
_FirstParameternux::IOpenGLShaderProgram
_heap_allocatednux::Trackable [protected]
_ShaderProgramNamenux::IOpenGLShaderProgram [private]
AddProperty(std::string const &name, PropertyBase *property)nux::Introspectable [inline]
AddShaderObject(ObjectPtr< IOpenGLShader > ShaderObject)nux::IOpenGLShaderProgram
AddShaderParameter(GLShaderParameter *Parameter)nux::IOpenGLShaderProgram
Begin()nux::IOpenGLShaderProgram
CheckAttributeLocation()nux::IOpenGLShaderProgram
CheckUniformLocation()nux::IOpenGLShaderProgram
ClearShaderObjects()nux::IOpenGLShaderProgram
Dispose()nux::Object [virtual]
End()nux::IOpenGLShaderProgram
GetActiveUniformARB(GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name)nux::IOpenGLShaderProgram
GetAllocationLoation() const nux::Object
GetAttributeLocation(const char *AttributeName)nux::IOpenGLShaderProgram
GetObjectParameterfvARB(GLenum pname, GLfloat *params)nux::IOpenGLShaderProgram
GetObjectSize()nux::Trackable [virtual]
GetOpenGLID() const nux::IOpenGLResource [inline]
GetProperty(std::string const &name, T *foo=0)nux::Introspectable
GetReferenceCount() const nux::Object
GetResourceType() const nux::IOpenGLResource [inline]
GetUniformfv(char *name, GLfloat *values)nux::IOpenGLShaderProgram
GetUniformiv(char *name, GLint *values)nux::IOpenGLShaderProgram
GetUniformLocationARB(const GLchar *name)nux::IOpenGLShaderProgram
GpuDevice classnux::IOpenGLShaderProgram [friend]
Introspectable()nux::Introspectable [inline]
IOpenGLResource(OpenGLResourceType ResourceType, NUX_FILE_LINE_PROTO)nux::IOpenGLResource [inline]
IOpenGLShaderProgram(NString ShaderProgramName=NString("ShaderProgram"))nux::IOpenGLShaderProgram [private]
IsDynamic() const nux::Trackable
IsHeapAllocated()nux::Trackable
Link()nux::IOpenGLShaderProgram
LoadIShader(const char *ShaderCode, const char *VtxShaderPreprocessorDefines="", const char *FrgShaderPreprocessorDefines="")nux::IOpenGLShaderProgram
LoadIShaderFile(const char *ShaderFileName, const char *VtxShaderPreprocessorDefines="", const char *FrgShaderPreprocessorDefines="")nux::IOpenGLShaderProgram
LoadPixelShader(const char *glslshader, const char *FrgShaderPreprocessorDefines="")nux::IOpenGLShaderProgram
LoadVertexShader(const char *glslshader, const char *VtxShaderPreprocessorDefines="")nux::IOpenGLShaderProgram
m_CompiledAndReadynux::IOpenGLShaderProgram [private]
m_ProgramAttributeDefinitionnux::IOpenGLShaderProgram [private]
NUX_DECLARE_OBJECT_TYPE(IOpenGLShaderProgram, IOpenGLResource)nux::IOpenGLShaderProgram [private]
nux::Object::NUX_DECLARE_OBJECT_TYPE(BaseObject, Trackable)nux::Object
NUX_DECLARE_ROOT_OBJECT_TYPE(Trackable)nux::Trackable
Object(bool OwnTheReference=true, NUX_FILE_LINE_PROTO)nux::Object
object_destroyednux::Object
operator delete(void *ptr)nux::Trackable [static]
operator new(size_t size)nux::Trackable [static]
operator new(size_t size, void *ptr)nux::Trackable [static]
OwnsTheReference()nux::Trackable
RefCount() const nux::IOpenGLResource [inline, virtual]
Reference()nux::Object [virtual]
RemoveShaderObject(ObjectPtr< IOpenGLShader > ShaderObject)nux::IOpenGLShaderProgram
set_new_handler(std::new_handler handler)nux::Trackable [static]
SetOwnedReference(bool b)nux::Trackable [protected]
SetProperty(std::string const &name, const char *value)nux::Introspectable [inline]
SetProperty(std::string const &name, T const &value)nux::Introspectable
SetSampler(char *name, int exture_unit)nux::IOpenGLShaderProgram
SetShaderTracking(bool enabled)nux::IOpenGLShaderProgram [static]
SetUniform1f(char *varname, GLfloat v0)nux::IOpenGLShaderProgram
SetUniform1f(GLint loc, GLfloat v0)nux::IOpenGLShaderProgram
SetUniform1fv(char *varname, GLsizei count, GLfloat *value)nux::IOpenGLShaderProgram
SetUniform1fv(GLint loc, GLsizei count, GLfloat *value)nux::IOpenGLShaderProgram
SetUniform1i(char *varname, GLint v0)nux::IOpenGLShaderProgram
SetUniform1i(GLint loc, GLint v0)nux::IOpenGLShaderProgram
SetUniform1iv(char *varname, GLsizei count, GLint *value)nux::IOpenGLShaderProgram
SetUniform1iv(GLint loc, GLsizei count, GLint *value)nux::IOpenGLShaderProgram
SetUniform2f(char *varname, GLfloat v0, GLfloat v1)nux::IOpenGLShaderProgram
SetUniform2f(GLint loc, GLfloat v0, GLfloat v1)nux::IOpenGLShaderProgram
SetUniform2fv(char *varname, GLsizei count, GLfloat *value)nux::IOpenGLShaderProgram
SetUniform2fv(GLint loc, GLsizei count, GLfloat *value)nux::IOpenGLShaderProgram
SetUniform2i(char *varname, GLint v0, GLint v1)nux::IOpenGLShaderProgram
SetUniform2i(GLint loc, GLint v0, GLint v1)nux::IOpenGLShaderProgram
SetUniform2iv(char *varname, GLsizei count, GLint *value)nux::IOpenGLShaderProgram
SetUniform2iv(GLint loc, GLsizei count, GLint *value)nux::IOpenGLShaderProgram
SetUniform3f(char *varname, GLfloat v0, GLfloat v1, GLfloat v2)nux::IOpenGLShaderProgram
SetUniform3f(GLint loc, GLfloat v0, GLfloat v1, GLfloat v2)nux::IOpenGLShaderProgram
SetUniform3fv(char *varname, GLsizei count, GLfloat *value)nux::IOpenGLShaderProgram
SetUniform3fv(GLint loc, GLsizei count, GLfloat *value)nux::IOpenGLShaderProgram
SetUniform3i(char *varname, GLint v0, GLint v1, GLint v2)nux::IOpenGLShaderProgram
SetUniform3i(GLint loc, GLint v0, GLint v1, GLint v2)nux::IOpenGLShaderProgram
SetUniform3iv(char *varname, GLsizei count, GLint *value)nux::IOpenGLShaderProgram
SetUniform3iv(GLint loc, GLsizei count, GLint *value)nux::IOpenGLShaderProgram
SetUniform4f(char *varname, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)nux::IOpenGLShaderProgram
SetUniform4f(GLint loc, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)nux::IOpenGLShaderProgram
SetUniform4fv(char *varname, GLsizei count, GLfloat *value)nux::IOpenGLShaderProgram
SetUniform4fv(GLint loc, GLsizei count, GLfloat *value)nux::IOpenGLShaderProgram
SetUniform4i(char *varname, GLint v0, GLint v1, GLint v2, GLint v3)nux::IOpenGLShaderProgram
SetUniform4i(GLint loc, GLint v0, GLint v1, GLint v2, GLint v3)nux::IOpenGLShaderProgram
SetUniform4iv(char *varname, GLsizei count, GLint *value)nux::IOpenGLShaderProgram
SetUniform4iv(GLint loc, GLsizei count, GLint *value)nux::IOpenGLShaderProgram
SetUniformLocMatrix2fv(GLint loc, GLsizei count, GLboolean transpose, GLfloat *value)nux::IOpenGLShaderProgram
SetUniformLocMatrix3fv(GLint loc, GLsizei count, GLboolean transpose, GLfloat *value)nux::IOpenGLShaderProgram
SetUniformLocMatrix4fv(GLint loc, GLsizei count, GLboolean transpose, GLfloat *value)nux::IOpenGLShaderProgram
SetUniformMatrix2fv(char *varname, GLsizei count, GLboolean transpose, GLfloat *value)nux::IOpenGLShaderProgram
SetUniformMatrix3fv(char *varname, GLsizei count, GLboolean transpose, GLfloat *value)nux::IOpenGLShaderProgram
SetUniformMatrix4fv(char *varname, GLsizei count, GLboolean transpose, GLfloat *value)nux::IOpenGLShaderProgram
ShaderObjectListnux::IOpenGLShaderProgram [private]
SinkReference()nux::Object [virtual]
Trackable()nux::Trackable [protected]
UnReference()nux::Object [virtual]
~IOpenGLResource()nux::IOpenGLResource [inline, virtual]
~IOpenGLShaderProgram()nux::IOpenGLShaderProgram [virtual]
~Object()nux::Object [protected, virtual]
~Trackable()=0nux::Trackable [protected, pure virtual]