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nux  3.0.0
nux::IOpenGLAsmVertexShader Member List
This is the complete list of members for nux::IOpenGLAsmVertexShader, including all inherited members.
_heap_allocatednux::Trackable [protected]
_ShaderCodenux::IOpenGLAsmShader
_ShaderNamenux::IOpenGLAsmShader
AddProperty(std::string const &name, PropertyBase *property)nux::Introspectable [inline]
Compile()nux::IOpenGLAsmVertexShader [virtual]
Dispose()nux::Object [virtual]
GetAllocationLoation() const nux::Object
GetObjectSize()nux::Trackable [virtual]
GetOpenGLID() const nux::IOpenGLResource [inline]
GetProperty(std::string const &name, T *foo=0)nux::Introspectable
GetReferenceCount() const nux::Object
GetResourceType() const nux::IOpenGLResource [inline]
GpuDevice classnux::IOpenGLAsmVertexShader [friend]
Introspectable()nux::Introspectable [inline]
IOpenGLAsmVertexShader(NString ShaderName=NString("VertexProgram"))nux::IOpenGLAsmVertexShader [private]
IOpenGLResource(OpenGLResourceType ResourceType, NUX_FILE_LINE_PROTO)nux::IOpenGLResource [inline]
IsDynamic() const nux::Trackable
IsHeapAllocated()nux::Trackable
IsValid()nux::IOpenGLAsmVertexShader [virtual]
m_CompiledAndReadynux::IOpenGLAsmVertexShader [private]
NUX_DECLARE_OBJECT_TYPE(IOpenGLAsmVertexShader, IOpenGLAsmShader)nux::IOpenGLAsmVertexShader [private]
nux::Object::NUX_DECLARE_OBJECT_TYPE(BaseObject, Trackable)nux::Object
NUX_DECLARE_ROOT_OBJECT_TYPE(Trackable)nux::Trackable
Object(bool OwnTheReference=true, NUX_FILE_LINE_PROTO)nux::Object
object_destroyednux::Object
operator delete(void *ptr)nux::Trackable [static]
operator new(size_t size)nux::Trackable [static]
operator new(size_t size, void *ptr)nux::Trackable [static]
OwnsTheReference()nux::Trackable
RefCount() const nux::IOpenGLResource [inline, virtual]
Reference()nux::Object [virtual]
set_new_handler(std::new_handler handler)nux::Trackable [static]
SetOwnedReference(bool b)nux::Trackable [protected]
SetProperty(std::string const &name, const char *value)nux::Introspectable [inline]
SetProperty(std::string const &name, T const &value)nux::Introspectable
SetShaderCode(const ANSICHAR *ShaderCode)nux::IOpenGLAsmVertexShader [virtual]
SinkReference()nux::Object [virtual]
Trackable()nux::Trackable [protected]
UnReference()nux::Object [virtual]
~IOpenGLAsmVertexShader()nux::IOpenGLAsmVertexShader [virtual]
~IOpenGLResource()nux::IOpenGLResource [inline, virtual]
~Object()nux::Object [protected, virtual]
~Trackable()=0nux::Trackable [protected, pure virtual]