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nux  3.0.0
nux::GraphicsEngine Member List
This is the complete list of members for nux::GraphicsEngine, including all inherited members.
_alpha_replicate_prognux::GraphicsEngine [private]
_asm_tex_alpha_replicate_prognux::GraphicsEngine [private]
_asm_tex_color_matrix_filter_prognux::GraphicsEngine [private]
_asm_tex_component_exponentiation_prognux::GraphicsEngine [private]
_asm_tex_separable_gauss_filter_prognux::GraphicsEngine [private]
_asm_texrect_alpha_replicate_prognux::GraphicsEngine [private]
_asm_texrect_color_matrix_filter_prognux::GraphicsEngine [private]
_asm_texrect_component_exponentiation_prognux::GraphicsEngine [private]
_asm_texrect_separable_gauss_filter_prognux::GraphicsEngine [private]
_blend_stacknux::GraphicsEngine [private]
_bold_fontnux::GraphicsEngine [private]
_clip_offset_stacknux::GraphicsEngine [private]
_clip_offset_xnux::GraphicsEngine [private]
_clip_offset_ynux::GraphicsEngine [private]
_clipping_rectnux::GraphicsEngine [private]
_color_matrix_filter_prognux::GraphicsEngine [private]
_component_exponentiation_prognux::GraphicsEngine [private]
_font_renderernux::GraphicsEngine [private]
_global_clipping_enablednux::GraphicsEngine [private]
_global_clipping_rectnux::GraphicsEngine [private]
_graphics_displaynux::GraphicsEngine [private]
_horizontal_gauss_filter_prognux::GraphicsEngine [private]
_horizontal_hq_gauss_filter_prognux::GraphicsEngine [private]
_model_view_matrixnux::GraphicsEngine [private]
_model_view_stacknux::GraphicsEngine [private]
_normal_fontnux::GraphicsEngine [private]
_offscreen_color_rt0nux::GraphicsEngine [private]
_offscreen_color_rt1nux::GraphicsEngine [private]
_offscreen_color_rt2nux::GraphicsEngine [private]
_offscreen_color_rt3nux::GraphicsEngine [private]
_offscreen_depth_rt0nux::GraphicsEngine [private]
_offscreen_depth_rt1nux::GraphicsEngine [private]
_offscreen_depth_rt2nux::GraphicsEngine [private]
_offscreen_depth_rt3nux::GraphicsEngine [private]
_offscreen_fbonux::GraphicsEngine [private]
_projection_matrixnux::GraphicsEngine [private]
_scissornux::GraphicsEngine [private]
_use_glsl_shadersnux::GraphicsEngine [private]
_vertical_gauss_filter_prognux::GraphicsEngine [private]
_vertical_hq_gauss_filter_prognux::GraphicsEngine [private]
_viewportnux::GraphicsEngine [private]
AddClipOffset(int x, int y)nux::GraphicsEngine
ApplyClippingRectangle()nux::GraphicsEngine
ApplyModelViewMatrix()nux::GraphicsEngine
blend_color_tex_prog_nux::GraphicsEngine [private]
blend_tex_color_prog_nux::GraphicsEngine [private]
blend_tex_tex_prog_nux::GraphicsEngine [private]
BlendStackDepth()nux::GraphicsEngine
CacheResource(ResourceData *Resource)nux::GraphicsEngine
Clear2DModelViewMatrix()nux::GraphicsEngine
ClearAreaColor(int x, int y, int width, int height, Color clearcolor)nux::GraphicsEngine
ClearAreaColorDepthStencil(int x, int y, int width, int height, Color clearcolor, float cleardepth, int clearstencil)nux::GraphicsEngine
ClearAreaDepthStencil(int x, int y, int width, int height, float cleardepth, int clearstencil)nux::GraphicsEngine
ClippingRectnux::GraphicsEngine [mutable]
CreateTextureFromBackBuffer(int x, int y, int width, int height)nux::GraphicsEngine
DisableAllTextureMode(int TextureUnit)nux::GraphicsEngine
DisableGlobalClippingRectangle()nux::GraphicsEngine
DisableTextureMode(int TextureUnit, int TextureMode)nux::GraphicsEngine
EmptyClippingRegion()nux::GraphicsEngine
EnableScissoring(bool b)nux::GraphicsEngine
EnableTextureMode(int TextureUnit, int TextureMode)nux::GraphicsEngine
EvaluateGpuCaps()nux::GraphicsEngine [private]
FlushCachedResourceData(ResourceData *Resource)nux::GraphicsEngine
GaussianWeights(float **weights, float sigma, unsigned int num_tap)nux::GraphicsEngine [private]
GetBlendModeBlendFunc(LayerBlendMode layer_blend_mode)nux::GraphicsEngine [private]
GetBlendModeString(LayerBlendMode layer_blend_mode)nux::GraphicsEngine [private]
GetBlendTexTexProgram(LayerBlendMode layer_blend_mode)nux::GraphicsEngine [private]
GetBoldFont()nux::GraphicsEngine
GetClippingRegion() const nux::GraphicsEngine
GetColorBlendOverTexProgram(LayerBlendMode layer_blend_mode)nux::GraphicsEngine [private]
GetContextHeight() const nux::GraphicsEngine
GetContextSize(int &w, int &h) const nux::GraphicsEngine
GetContextWidth() const nux::GraphicsEngine
GetContextX() const nux::GraphicsEngine
GetContextY() const nux::GraphicsEngine
GetFont()nux::GraphicsEngine
GetModelViewMatrix()nux::GraphicsEngine
GetModelViewProjectionMatrix()nux::GraphicsEngine
GetNumberOfClippingRegions() const nux::GraphicsEngine
GetOpenGLModelViewMatrix()nux::GraphicsEngine
GetOpenGLModelViewProjectionMatrix()nux::GraphicsEngine
GetOpenGLProjectionMatrix()nux::GraphicsEngine
GetProjectionMatrix()nux::GraphicsEngine
GetRenderStates()nux::GraphicsEngine [inline]
GetScissorRect()nux::GraphicsEngine
GetTexBlendOverColorProgram(LayerBlendMode layer_blend_mode)nux::GraphicsEngine [private]
GetViewportHeight() const nux::GraphicsEngine
GetViewportRect() const nux::GraphicsEngine
GetViewportSize(int &viewport_width, int &viewport_height) const nux::GraphicsEngine
GetViewportWidth() const nux::GraphicsEngine
GetViewportX() const nux::GraphicsEngine
GetViewportY() const nux::GraphicsEngine
GetWindowHeight() const nux::GraphicsEngine
GetWindowSize(int &w, int &h) const nux::GraphicsEngine
GetWindowWidth() const nux::GraphicsEngine
GraphicsEngine(GraphicsDisplay &GlWindow, bool create_rendering_data=true)nux::GraphicsEngine
GraphicsEngine(const GraphicsEngine &)nux::GraphicsEngine [private]
InitAsm2TextureAdd()nux::GraphicsEngine [private]
InitAsm2TextureDepRead()nux::GraphicsEngine [private]
InitAsm2TextureMod()nux::GraphicsEngine [private]
InitAsm4TextureAdd()nux::GraphicsEngine [private]
InitAsmAlphaReplicate()nux::GraphicsEngine [private]
InitAsmBlendModes()nux::GraphicsEngine [private]
InitAsmColorMatrixFilter()nux::GraphicsEngine [private]
InitAsmColorModTexMaskAlpha()nux::GraphicsEngine [private]
InitAsmColorShader()nux::GraphicsEngine [private]
InitAsmPixelateShader()nux::GraphicsEngine [private]
InitAsmPower()nux::GraphicsEngine [private]
InitAsmSeparableGaussFilter()nux::GraphicsEngine [private]
InitAsmTextureShader()nux::GraphicsEngine [private]
InitBlendModeDarken()nux::GraphicsEngine [private]
InitBlendModeLighten()nux::GraphicsEngine [private]
InitBlendModeNormal()nux::GraphicsEngine [private]
InitShaders()nux::GraphicsEngine [private]
InitSl2TextureAdd()nux::GraphicsEngine [private]
InitSl2TextureDepRead()nux::GraphicsEngine [private]
InitSl2TextureMod()nux::GraphicsEngine [private]
InitSl4TextureAdd()nux::GraphicsEngine [private]
InitSLAlphaReplicate()nux::GraphicsEngine [private]
InitSlBlendModes()nux::GraphicsEngine [private]
InitSLColorMatrixFilter()nux::GraphicsEngine [private]
InitSlColorModTexMaskAlpha()nux::GraphicsEngine [private]
InitSlColorShader()nux::GraphicsEngine [private]
InitSLHorizontalGaussFilter()nux::GraphicsEngine [private]
InitSLHorizontalHQGaussFilter(int sigma)nux::GraphicsEngine [private]
InitSlPixelateShader()nux::GraphicsEngine [private]
InitSLPower()nux::GraphicsEngine [private]
InitSlTextureShader()nux::GraphicsEngine [private]
InitSLVerticalGaussFilter()nux::GraphicsEngine [private]
InitSLVerticalHQGaussFilter(int sigma)nux::GraphicsEngine [private]
IsResourceCached(ResourceData *Resource)nux::GraphicsEngine
Load2DRectangleTextureFile(const char *filename)nux::GraphicsEngine
Load2DTextureFile(const char *filename)nux::GraphicsEngine
Load2DTextureFileGenerateAlpha(const char *filename, int red, int green, int blue)nux::GraphicsEngine
m_2DModelViewMatricesStacknux::GraphicsEngine
m_Asm2TextureAddnux::GraphicsEngine [private]
m_ASM2TextureDepReadnux::GraphicsEngine [private]
m_Asm2TextureModnux::GraphicsEngine [private]
m_Asm2TextureRectAddnux::GraphicsEngine [private]
m_ASM2TextureRectDepReadnux::GraphicsEngine [private]
m_Asm2TextureRectModnux::GraphicsEngine [private]
m_Asm4TextureAddnux::GraphicsEngine [private]
m_Asm4TextureRectAddnux::GraphicsEngine [private]
m_AsmColornux::GraphicsEngine [private]
m_AsmColorModTexMaskAlphanux::GraphicsEngine [private]
m_AsmColorModTexRectMaskAlphanux::GraphicsEngine [private]
m_AsmPixelatenux::GraphicsEngine [private]
m_AsmPixelateRectnux::GraphicsEngine [private]
m_AsmPSBDarkennux::GraphicsEngine [private]
m_AsmPSBLightennux::GraphicsEngine [private]
m_AsmPSBMultiplynux::GraphicsEngine [private]
m_AsmPSBNormalnux::GraphicsEngine [private]
m_AsmTextureModColornux::GraphicsEngine [private]
m_AsmTextureRectModColornux::GraphicsEngine [private]
m_CurrrentContextnux::GraphicsEngine
m_line_statsnux::GraphicsEngine [mutable, private]
m_quad_statsnux::GraphicsEngine [mutable, private]
m_quad_tex_statsnux::GraphicsEngine [mutable, private]
m_Sl2TextureAddnux::GraphicsEngine [private]
m_Sl2TextureDepReadnux::GraphicsEngine [private]
m_Sl2TextureModnux::GraphicsEngine [private]
m_Sl4TextureAddnux::GraphicsEngine [private]
m_SlColornux::GraphicsEngine [private]
m_SlColorModTexMaskAlphanux::GraphicsEngine [private]
m_SlColorModTexRectMaskAlphanux::GraphicsEngine [private]
m_SLPixelatenux::GraphicsEngine [private]
m_SlTextureModColornux::GraphicsEngine [private]
m_triangle_statsnux::GraphicsEngine [mutable, private]
m_triangle_tex_statsnux::GraphicsEngine [mutable, private]
ModelViewStackDepth()nux::GraphicsEngine
ModelViewXFormRect(const Rect &rect)nux::GraphicsEngine
operator&()nux::GraphicsEngine [private]
operator=(const GraphicsEngine &)nux::GraphicsEngine [private]
Pop2DModelViewMatrix()nux::GraphicsEngine
Pop2DWindow()nux::GraphicsEngine
PopBlend()nux::GraphicsEngine
PopClipOffset()nux::GraphicsEngine
PopClippingRectangle()nux::GraphicsEngine
PopModelViewMatrix()nux::GraphicsEngine
PopProjectionMatrix()nux::GraphicsEngine
ProjectionStackDepth()nux::GraphicsEngine
Push2DModelViewMatrix(Matrix4 mat)nux::GraphicsEngine
Push2DTranslationModelViewMatrix(float tx, float ty, float tz)nux::GraphicsEngine
Push2DWindow(int w, int h)nux::GraphicsEngine
PushBlend(unsigned int src_blend, unsigned int dst_blend)nux::GraphicsEngine
PushClipOffset(int x, int y)nux::GraphicsEngine
PushClippingRectangle(Rect rect)nux::GraphicsEngine
PushDisableBlend()nux::GraphicsEngine
PushIdentityModelViewMatrix()nux::GraphicsEngine
PushModelViewMatrix(const Matrix4 &matrix)nux::GraphicsEngine
PushPorterDuffBlend(const PorterDuffOperator &porter_duff_op)nux::GraphicsEngine
PushProjectionMatrix(const Matrix4 &matrix)nux::GraphicsEngine
QRP_1Tex(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > Tex0, TexCoordXForm &texxform, const Color &color0)nux::GraphicsEngine
QRP_2Tex(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > DeviceTexture0, TexCoordXForm &texxform0, const Color &color0, ObjectPtr< IOpenGLBaseTexture > DeviceTexture1, TexCoordXForm &texxform1, const Color &color1)nux::GraphicsEngine
QRP_2TexMod(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > DeviceTexture0, TexCoordXForm &texxform0, const Color &color0, ObjectPtr< IOpenGLBaseTexture > DeviceTexture1, TexCoordXForm &texxform1, const Color &color1)nux::GraphicsEngine
QRP_4Tex(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > DeviceTexture0, TexCoordXForm &texxform0, const Color &color0, ObjectPtr< IOpenGLBaseTexture > DeviceTexture1, TexCoordXForm &texxform1, const Color &color1, ObjectPtr< IOpenGLBaseTexture > DeviceTexture2, TexCoordXForm &texxform2, const Color &color2, ObjectPtr< IOpenGLBaseTexture > DeviceTexture3, TexCoordXForm &texxform3, const Color &color3)nux::GraphicsEngine
QRP_ASM_1Tex(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > Tex0, TexCoordXForm &texxform, const Color &color0)nux::GraphicsEngine
QRP_ASM_2Tex(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > DeviceTexture0, TexCoordXForm &texxform0, const Color &color0, ObjectPtr< IOpenGLBaseTexture > DeviceTexture1, TexCoordXForm &texxform1, const Color &color1)nux::GraphicsEngine
QRP_ASM_2TexMod(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > DeviceTexture0, TexCoordXForm &texxform0, const Color &color0, ObjectPtr< IOpenGLBaseTexture > DeviceTexture1, TexCoordXForm &texxform1, const Color &color1)nux::GraphicsEngine
QRP_ASM_4Tex(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > DeviceTexture0, TexCoordXForm &texxform0, const Color &color0, ObjectPtr< IOpenGLBaseTexture > DeviceTexture1, TexCoordXForm &texxform1, const Color &color1, ObjectPtr< IOpenGLBaseTexture > DeviceTexture2, TexCoordXForm &texxform2, const Color &color2, ObjectPtr< IOpenGLBaseTexture > DeviceTexture3, TexCoordXForm &texxform3, const Color &color3)nux::GraphicsEngine
QRP_ASM_AlphaReplicate(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0)nux::GraphicsEngine
QRP_ASM_Color(int x, int y, int width, int height, const Color &c0)nux::GraphicsEngine
QRP_ASM_Color(int x, int y, int width, int height, const Color &c0, const Color &c1, const Color &c2, const Color &c3)nux::GraphicsEngine
QRP_ASM_ColorMatrix(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0, Matrix4 color_matrix, Vector4 offset)nux::GraphicsEngine
QRP_ASM_ColorModTexAlpha(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > DeviceTexture, TexCoordXForm &texxform0, const Color &color)nux::GraphicsEngine
QRP_ASM_DisturbedTexture(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > distorsion_texture, TexCoordXForm &texxform0, const Color &c0, ObjectPtr< IOpenGLBaseTexture > src_device_texture, TexCoordXForm &texxform1, const Color &c1)nux::GraphicsEngine
QRP_ASM_GetAlphaTexture(ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &color)nux::GraphicsEngine
QRP_ASM_GetBlurTexture(int x, int y, int buffer_width, int buffer_height, ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &color, float sigma=1.0f, int num_pass=1)nux::GraphicsEngine
QRP_ASM_GetBlurTextureFx(int x, int y, int buffer_width, int buffer_height, FxStructure *fx_structure, TexCoordXForm &texxform, const Color &color, float sigma=1.0f, int num_pass=1)nux::GraphicsEngine
QRP_ASM_GetColorMatrixTexture(ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c, Matrix4 color_matrix, Vector4 offset)nux::GraphicsEngine
QRP_ASM_GetCopyTexture(int width, int height, ObjectPtr< IOpenGLBaseTexture > &dst_device_texture, ObjectPtr< IOpenGLBaseTexture > &src_device_texture, TexCoordXForm &texxform0, const Color &c0)nux::GraphicsEngine
QRP_ASM_GetHQBlur(int x, int y, int buffer_width, int buffer_height, ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0, float sigma=1.0f, int num_pass=1)nux::GraphicsEngine
QRP_ASM_GetLQBlur(int x, int y, int buffer_width, int buffer_height, ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0)nux::GraphicsEngine
QRP_ASM_GetPixelBlocks(ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform0, const Color &color, int pixel_size)nux::GraphicsEngine
QRP_ASM_GetPower(ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0, const Vector4 &exponent)nux::GraphicsEngine
QRP_ASM_HorizontalGauss(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0, float sigma=1.0f)nux::GraphicsEngine
QRP_ASM_Line(int x0, int y0, int x1, int y1, Color c0)nux::GraphicsEngine
QRP_ASM_Line(int x0, int y0, int x1, int y1, Color c0, Color c1)nux::GraphicsEngine
QRP_ASM_Pixelate(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > DeviceTexture, TexCoordXForm &texxform, const Color &c0, int pixel_size)nux::GraphicsEngine
QRP_ASM_Power(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0, Vector4 exponent)nux::GraphicsEngine
QRP_ASM_QuadWireframe(int x0, int y0, int width, int height, Color c0, Color c1, Color c2, Color c3)nux::GraphicsEngine
QRP_ASM_Triangle(int x0, int y0, int x1, int y1, int x2, int y2, Color c0)nux::GraphicsEngine
QRP_ASM_Triangle(int x0, int y0, int x1, int y1, int x2, int y2, Color c0, Color c1, Color c2)nux::GraphicsEngine
QRP_ASM_VerticalGauss(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0, float sigma=1.0f)nux::GraphicsEngine
QRP_Color(int x, int y, int width, int height, const Color &c0)nux::GraphicsEngine
QRP_Color(int x, int y, int width, int height, const Color &c0, const Color &c1, const Color &c2, const Color &c3)nux::GraphicsEngine
QRP_ColorModTexAlpha(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > DeviceTexture, TexCoordXForm &texxform0, const Color &color)nux::GraphicsEngine
QRP_DisturbedTexture(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > distorsion_texture, TexCoordXForm &texxform0, const Color &c0, ObjectPtr< IOpenGLBaseTexture > src_device_texture, TexCoordXForm &texxform1, const Color &c1)nux::GraphicsEngine
QRP_GetAlphaTexture(ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0)nux::GraphicsEngine
QRP_GetBlurTexture(int x, int y, int buffer_width, int buffer_height, ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0, float sigma=1.0f, int num_pass=1)nux::GraphicsEngine
QRP_GetColorMatrixTexture(ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0, Matrix4 color_matrix, Vector4 offset)nux::GraphicsEngine
QRP_GetCopyTexture(int width, int height, ObjectPtr< IOpenGLBaseTexture > &dst_device_texture, ObjectPtr< IOpenGLBaseTexture > &src_device_texture, TexCoordXForm &texxform0, const Color &c0)nux::GraphicsEngine
QRP_GetHQBlur(int x, int y, int buffer_width, int buffer_height, ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0, float sigma=1.0f, int num_pass=1)nux::GraphicsEngine
QRP_GetLQBlur(int x, int y, int buffer_width, int buffer_height, ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0)nux::GraphicsEngine
QRP_GetPixelBlocks(ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform0, const Color &c0, int pixel_size)nux::GraphicsEngine
QRP_GetPower(ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0, const Vector4 &exponent)nux::GraphicsEngine
QRP_GLSL_1Tex(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > DeviceTexture, TexCoordXForm &texxform, const Color &c0)nux::GraphicsEngine
QRP_GLSL_2Tex(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > DeviceTexture0, TexCoordXForm &texxform0, const Color &color0, ObjectPtr< IOpenGLBaseTexture > DeviceTexture1, TexCoordXForm &texxform1, const Color &color1)nux::GraphicsEngine
QRP_GLSL_2TexMod(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > DeviceTexture0, TexCoordXForm &texxform0, const Color &color0, ObjectPtr< IOpenGLBaseTexture > DeviceTexture1, TexCoordXForm &texxform1, const Color &color1)nux::GraphicsEngine
QRP_GLSL_4Tex(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > DeviceTexture0, TexCoordXForm &texxform0, const Color &color0, ObjectPtr< IOpenGLBaseTexture > DeviceTexture1, TexCoordXForm &texxform1, const Color &color1, ObjectPtr< IOpenGLBaseTexture > DeviceTexture2, TexCoordXForm &texxform2, const Color &color2, ObjectPtr< IOpenGLBaseTexture > DeviceTexture3, TexCoordXForm &texxform3, const Color &color3)nux::GraphicsEngine
QRP_GLSL_AlphaReplicate(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0)nux::GraphicsEngine
QRP_GLSL_Color(int x, int y, int width, int height, const Color &c0)nux::GraphicsEngine
QRP_GLSL_Color(int x, int y, int width, int height, const Color &c0, const Color &c1, const Color &c2, const Color &c3)nux::GraphicsEngine
QRP_GLSL_ColorBlendOverTex(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > bkg_device_texture, TexCoordXForm &texxform, const Color &color0, const Color &foreground_color, LayerBlendMode layer_blend_mode)nux::GraphicsEngine
QRP_GLSL_ColorMatrix(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0, Matrix4 color_matrix, Vector4 offset)nux::GraphicsEngine
QRP_GLSL_ColorModTexAlpha(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > DeviceTexture, TexCoordXForm &texxform0, const Color &color)nux::GraphicsEngine
QRP_GLSL_DisturbedTexture(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > distorsion_texture, TexCoordXForm &texxform0, const Color &c0, ObjectPtr< IOpenGLBaseTexture > src_device_texture, TexCoordXForm &texxform1, const Color &c1)nux::GraphicsEngine
QRP_GLSL_GetAlphaTexture(ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0)nux::GraphicsEngine
QRP_GLSL_GetBlurTexture(int x, int y, int buffer_width, int buffer_height, ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0, float sigma=1.0f, int num_pass=1)nux::GraphicsEngine
QRP_GLSL_GetColorMatrixTexture(ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0, Matrix4 color_matrix, Vector4 offset)nux::GraphicsEngine
QRP_GLSL_GetCopyTexture(int width, int height, ObjectPtr< IOpenGLBaseTexture > &dst_device_texture, ObjectPtr< IOpenGLBaseTexture > &src_device_texture, TexCoordXForm &texxform0, const Color &c0)nux::GraphicsEngine
QRP_GLSL_GetDisturbedTexture(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > distorsion_texture, TexCoordXForm &texxform0, const Color &c0, ObjectPtr< IOpenGLBaseTexture > src_device_texture, TexCoordXForm &texxform1, const Color &c1)nux::GraphicsEngine
QRP_GLSL_GetDisturbedTextureFx(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > distorsion_texture, TexCoordXForm &texxform0, const Color &c0, FxStructure *fx_structure, TexCoordXForm &texxform1, const Color &c1)nux::GraphicsEngine
QRP_GLSL_GetHQBlur(int x, int y, int buffer_width, int buffer_height, ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0, float sigma=1.0f, int num_pass=1)nux::GraphicsEngine
QRP_GLSL_GetHQBlurFx(int x, int y, int buffer_width, int buffer_height, FxStructure *fx_structure, TexCoordXForm &texxform, const Color &c0, float sigma=1.0f, int num_pass=1)nux::GraphicsEngine
QRP_GLSL_GetLQBlur(int x, int y, int buffer_width, int buffer_height, ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0)nux::GraphicsEngine
QRP_GLSL_GetPixelBlocks(ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform0, const Color &c0, int pixel_size)nux::GraphicsEngine
QRP_GLSL_GetPower(ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0, const Vector4 &exponent)nux::GraphicsEngine
QRP_GLSL_HorizontalGauss(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0, float sigma=1.0f)nux::GraphicsEngine
QRP_GLSL_HorizontalHQGauss(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0, float sigma=1.0f)nux::GraphicsEngine
QRP_GLSL_Line(int x0, int y0, int x1, int y1, Color c0)nux::GraphicsEngine
QRP_GLSL_Line(int x0, int y0, int x1, int y1, Color c0, Color c1)nux::GraphicsEngine
QRP_GLSL_Pixelate(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > DeviceTexture, TexCoordXForm &texxform, const Color &c0, int pixel_size)nux::GraphicsEngine
QRP_GLSL_Power(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0, Vector4 exponent)nux::GraphicsEngine
QRP_GLSL_QuadWireframe(int x0, int y0, int width, int height, Color c0, Color c1, Color c2, Color c3)nux::GraphicsEngine
QRP_GLSL_TexBlendOverColor(int x, int y, int width, int height, const Color &background_color, ObjectPtr< IOpenGLBaseTexture > frg_device_texture, TexCoordXForm &texxform0, const Color &color0, LayerBlendMode layer_blend_mode)nux::GraphicsEngine
QRP_GLSL_TexBlendOverTex(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > bkg_device_texture, TexCoordXForm &texxform0, const Color &color0, ObjectPtr< IOpenGLBaseTexture > frg_device_texture, TexCoordXForm &texxform1, const Color &color1, LayerBlendMode layer_blend_mode)nux::GraphicsEngine
QRP_GLSL_Triangle(int x0, int y0, int x1, int y1, int x2, int y2, Color c0)nux::GraphicsEngine
QRP_GLSL_Triangle(int x0, int y0, int x1, int y1, int x2, int y2, Color c0, Color c1, Color c2)nux::GraphicsEngine
QRP_GLSL_VerticalGauss(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0, float sigma=1.0f)nux::GraphicsEngine
QRP_GLSL_VerticalHQGauss(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm &texxform, const Color &c0, float sigma=1.0f)nux::GraphicsEngine
QRP_Line(int x0, int y0, int x1, int y1, Color c0)nux::GraphicsEngine
QRP_Line(int x0, int y0, int x1, int y1, Color c0, Color c1)nux::GraphicsEngine
QRP_Pixelate(int x, int y, int width, int height, ObjectPtr< IOpenGLBaseTexture > DeviceTexture, TexCoordXForm &texxform, const Color &c0, int pixel_size)nux::GraphicsEngine
QRP_QuadWireframe(int x0, int y0, int width, int height, Color c0, Color c1, Color c2, Color c3)nux::GraphicsEngine
QRP_Triangle(int x0, int y0, int x1, int y1, int x2, int y2, Color c0)nux::GraphicsEngine
QRP_Triangle(int x0, int y0, int x1, int y1, int x2, int y2, Color c0, Color c1, Color c2)nux::GraphicsEngine
RenderColorText(ObjectPtr< FontTexture > Font, int x, int y, const NString &Str, const Color &TextColor, bool WriteAlphaChannel, int NumCharacter)nux::GraphicsEngine
RenderColorTextLineEdit(ObjectPtr< FontTexture > Font, const PageBBox &pageSize, const NString &Str, const Color &TextColor, bool WriteAlphaChannel, const Color &SelectedTextColor, const Color &SelectedTextBackgroundColor, const Color &TextBlinkColor, const Color &CursorColor, bool ShowCursor, unsigned int CursorPosition, int offset=0, int selection_start=0, int selection_end=0)nux::GraphicsEngine
RenderColorTextLineStatic(ObjectPtr< FontTexture > Font, const PageBBox &pageSize, const NString &Str, const Color &TextColor, bool WriteAlphaChannel, TextAlignment alignment)nux::GraphicsEngine
ResetModelViewMatrixStack()nux::GraphicsEngine
ResetProjectionMatrix()nux::GraphicsEngine
ResetRenderStates()nux::GraphicsEngine [inline]
ResetStats()nux::GraphicsEngine
ResourceCachenux::GraphicsEngine
Set3DView(int w, int h)nux::GraphicsEngine
SetClippingRectangle(const Rect &rect)nux::GraphicsEngine
SetContext(int x, int y, int width, int height)nux::GraphicsEngine
SetFrameBufferHelper(ObjectPtr< IOpenGLFrameBufferObject > &fbo, ObjectPtr< IOpenGLBaseTexture > &colorbuffer, ObjectPtr< IOpenGLBaseTexture > &depthbuffer, int width, int height)nux::GraphicsEngine [private]
SetGlobalClippingRectangle(Rect rect)nux::GraphicsEngine
SetModelViewMatrix(const Matrix4 &matrix)nux::GraphicsEngine
SetOpenGLClippingRectangle(int x, int y, unsigned int width, unsigned int height)nux::GraphicsEngine
SetOrthographicProjectionMatrix(int viewport_width, int viewport_height)nux::GraphicsEngine
SetProjectionMatrix(const Matrix4 &matrix)nux::GraphicsEngine
SetScissor(int x, int y, int w, int h)nux::GraphicsEngine
SetScissorOffset(int x, int y)nux::GraphicsEngine
SetTexture(int TextureUnit, BaseTexture *Texture)nux::GraphicsEngine
SetTexture(int TextureUnit, ObjectPtr< IOpenGLBaseTexture > Texture)nux::GraphicsEngine
SetViewport(int x, int y, int w, int h)nux::GraphicsEngine
shader_layer_blend_darken_nux::GraphicsEngine [private]
shader_layer_blend_lighten_nux::GraphicsEngine [private]
shader_layer_blend_multiply_nux::GraphicsEngine [private]
shader_layer_blend_normal_nux::GraphicsEngine [private]
UpdateResource(ResourceData *Resource)nux::GraphicsEngine
UsingARBProgramCodePath()nux::GraphicsEngine
UsingGLSLCodePath()nux::GraphicsEngine
VerifyRenderStates()nux::GraphicsEngine [inline]
~GraphicsEngine()nux::GraphicsEngine