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nux  3.0.0
nux::GpuRenderStates Member List
This is the complete list of members for nux::GpuRenderStates, including all inherited members.
_gpu_brandnux::GpuRenderStates [private]
_gpu_infonux::GpuRenderStates [private]
CheckRenderStatesConformity()nux::GpuRenderStates
CheckStateChange()nux::GpuRenderStates
CommitStateChangeToDefault()nux::GpuRenderStates
EnableFog(unsigned int bFog=FALSE)nux::GpuRenderStates [inline]
EnableLineSmooth(bool EnableLineSmooth=TRUE, unsigned int LineWidth=1, unsigned int HINT=GL_FASTEST)nux::GpuRenderStates [inline]
EnablePointSmooth(bool EnablePointSmooth=TRUE, unsigned int PointSize=1, unsigned int HINT=GL_FASTEST)nux::GpuRenderStates [inline]
EnableScissor(unsigned int bScissor=FALSE)nux::GpuRenderStates [inline]
GetBlend(unsigned int &AlphaBlendEnable_, unsigned int &SrcBlendFactor_, unsigned int &DestBlendFactor_)nux::GpuRenderStates [inline]
GetColorMask(unsigned int &bRed, unsigned int &bGreen, unsigned int &bBlue, unsigned int &bAlpha)nux::GpuRenderStates [inline]
GpuRenderStates(GpuBrand board, GpuInfo *info)nux::GpuRenderStates
HW__EnableAlphaBlend(unsigned int b)nux::GpuRenderStates [inline, private]
HW__EnableAlphaTest(unsigned int b)nux::GpuRenderStates [inline, private]
HW__EnableCulling(unsigned int b)nux::GpuRenderStates [inline, private]
HW__EnableFog(unsigned int bFog)nux::GpuRenderStates [inline, private]
HW__EnableLineSmooth(unsigned int EnableLineSmooth)nux::GpuRenderStates [inline, private]
HW__EnablePointSmooth(unsigned int EnablePointSmooth)nux::GpuRenderStates [inline, private]
HW__EnablePolygonOffset(unsigned int EnablePolygonOffset)nux::GpuRenderStates [inline, private]
HW__EnableScissor(unsigned int bScissor)nux::GpuRenderStates [inline, private]
HW__EnableStencil(unsigned int b)nux::GpuRenderStates [inline, private]
HW__SetAlphaBlendOp(unsigned int BlendOpRGB_, unsigned int BlendOpAlpha_)nux::GpuRenderStates [inline, private]
HW__SetAlphaTestFunc(unsigned int AlphaTestFunc_, BYTE AlphaTestRef_)nux::GpuRenderStates [inline, private]
HW__SetColorMask(unsigned int bRed, unsigned int bGreen, unsigned int bBlue, unsigned int bAlpha)nux::GpuRenderStates [inline, private]
HW__SetCullFace(unsigned int CullFace_)nux::GpuRenderStates [inline, private]
HW__SetDepthFunc(unsigned int Func)nux::GpuRenderStates [inline, private]
HW__SetDepthMask(unsigned int bDepth)nux::GpuRenderStates [inline, private]
HW__SetDepthRange(float zNear, float zFar)nux::GpuRenderStates [inline, private]
HW__SetEnableDepthTest(unsigned int b)nux::GpuRenderStates [inline, private]
HW__SetFrontFace(unsigned int FrontFace_)nux::GpuRenderStates [inline, private]
HW__SetLineWidth(unsigned int width, unsigned int HINT)nux::GpuRenderStates [inline, private]
HW__SetPointSize(unsigned int size, unsigned int HINT)nux::GpuRenderStates [inline, private]
HW__SetPolygonMode(unsigned int FrontMode, unsigned int BackMode)nux::GpuRenderStates [inline, private]
HW__SetPolygonOffset(float Factor, float Units)nux::GpuRenderStates [inline, private]
HW__SetSeparateAlphaBlend_Enable(unsigned int b)nux::GpuRenderStates [inline, private]
HW__SetSeparateAlphaBlendFactors(unsigned int SrcBlendFactor_, unsigned int DestBlendFactor_, unsigned int SrcFactorAlpha_, unsigned int DestFactorAlpha_)nux::GpuRenderStates [inline, private]
HW__SetStencilFunc(unsigned int func, int ref, unsigned int mask)nux::GpuRenderStates [inline, private]
HW__SetStencilOp(unsigned int FailOp_, unsigned int ZFailOp_, unsigned int ZPassOp_)nux::GpuRenderStates [inline, private]
render_state_changes_nux::GpuRenderStates [private]
ResetDefault()nux::GpuRenderStates
ResetStateChangeToDefault()nux::GpuRenderStates
sampler_state_changes_nux::GpuRenderStates [private]
SetAlphaTest(bool EnableAlphaTest_, unsigned int AlphaTestFunc_=GL_ALWAYS, BYTE AlphaTestRef_=0)nux::GpuRenderStates [inline]
SetBlend(bool AlphaBlendEnable_)nux::GpuRenderStates [inline]
SetBlend(bool AlphaBlendEnable_, unsigned int SrcBlendFactor_, unsigned int DestBlendFactor_)nux::GpuRenderStates [inline]
SetBlendOp(unsigned int BlendOp=GL_FUNC_ADD)nux::GpuRenderStates [inline]
SetColorMask(unsigned int bRed=TRUE, unsigned int bGreen=TRUE, unsigned int bBlue=TRUE, unsigned int bAlpha=TRUE)nux::GpuRenderStates [inline]
SetCullMode(bool EnableCullFace, unsigned int FrontFace_=GL_CCW, unsigned int Cullface_=GL_BACK)nux::GpuRenderStates [inline]
SetDepthMask(unsigned int bDepth=TRUE)nux::GpuRenderStates [inline]
SetDepthRange(float zNear=0.0f, float zFar=1.0f)nux::GpuRenderStates [inline]
SetDepthTest(bool EnableDepthTest, unsigned int WriteEnable_=GL_TRUE, unsigned int DepthFunc_=GL_LEQUAL)nux::GpuRenderStates [inline]
SetPolygonMode(unsigned int FrontMode=GL_FILL, unsigned int BackMode=GL_FILL)nux::GpuRenderStates [inline]
SetPolygonOffset(unsigned int bEnable, float Factor=0.0f, float Units=0.0f)nux::GpuRenderStates [inline]
SetPremultipliedBlend(PorterDuffOperator op)nux::GpuRenderStates [inline]
SetSeparateBlend(bool _bEnable, unsigned int SrcBlendFactor_, unsigned int DestBlendFactor_, unsigned int SrcFactorAlpha_, unsigned int DestFactorAlpha_)nux::GpuRenderStates [inline]
SetSeparateBlendOp(unsigned int BlendOpRGB_=GL_FUNC_ADD, unsigned int BlendOpAlpha_=GL_FUNC_ADD)nux::GpuRenderStates [inline]
SetStencil(bool enable_stencil)nux::GpuRenderStates [inline]
SetStencilFunc(unsigned int func, int ref, unsigned int mask)nux::GpuRenderStates [inline]
SetStencilOp(unsigned int stencil_fail, unsigned int stencil_pass_depth_fail, unsigned int stencil_pass_depth_pass)nux::GpuRenderStates [inline]
SubmitChangeStates()nux::GpuRenderStates
~GpuRenderStates()nux::GpuRenderStates