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nux  3.0.0
nux::GLShaderParameter Member List
This is the complete list of members for nux::GLShaderParameter, including all inherited members.
bStaticSetnux::GLShaderParameter
GLShaderParameter(GLProgramObject *Shader, const char *ParamName, eShaderParameterType InType, bool InbIsOptional=FALSE, bool InbIsStatic=FALSE)nux::GLShaderParameter
m_bIsOptionalnux::GLShaderParameter
m_bIsStaticnux::GLShaderParameter
m_Indexnux::GLShaderParameter
m_Namenux::GLShaderParameter
m_NextParameternux::GLShaderParameter
m_ShaderParameterTypenux::GLShaderParameter
m_ShaderProgramnux::GLShaderParameter
m_ShaderProgram2nux::GLShaderParameter
m_Sizenux::GLShaderParameter
m_Typenux::GLShaderParameter
MapTo(GLProgramObject *Shader)nux::GLShaderParameter
SetTexture(const GLuint textureId)nux::GLShaderParameter [inline]
SetUniform1f(FLOAT FloatA)nux::GLShaderParameter [inline]
SetUniform1fv(GLsizei count, GLfloat *value)nux::GLShaderParameter [inline]
SetUniform1i(INT i)nux::GLShaderParameter [inline]
SetUniform2f(FLOAT FloatA, FLOAT FloatB)nux::GLShaderParameter [inline]
SetUniform2fv(GLsizei count, GLfloat *value)nux::GLShaderParameter [inline]
SetUniform3f(FLOAT FloatA, FLOAT FloatB, FLOAT FloatC)nux::GLShaderParameter [inline]
SetUniform3fv(GLsizei count, GLfloat *value)nux::GLShaderParameter [inline]
SetUniform4f(FLOAT FloatA, FLOAT FloatB, FLOAT FloatC, FLOAT FloatD)nux::GLShaderParameter [inline]
SetUniform4fv(GLsizei count, GLfloat *value)nux::GLShaderParameter [inline]
SetUniformMatrix2fv(GLsizei count, GLfloat *value, GLboolean transpose=GL_FALSE)nux::GLShaderParameter [inline]
SetUniformMatrix3fv(GLsizei count, GLfloat *value, GLboolean transpose=GL_FALSE)nux::GLShaderParameter [inline]
SetUniformMatrix4fv(GLsizei count, GLfloat *value, GLboolean transpose=GL_FALSE)nux::GLShaderParameter [inline]