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nux  3.0.0
TextureArea.h
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00001 /*
00002  * Copyright 2010 Inalogic® Inc.
00003  *
00004  * This program is free software: you can redistribute it and/or modify it
00005  * under the terms of the GNU Lesser General Public License, as
00006  * published by the  Free Software Foundation; either version 2.1 or 3.0
00007  * of the License.
00008  *
00009  * This program is distributed in the hope that it will be useful, but
00010  * WITHOUT ANY WARRANTY; without even the implied warranties of
00011  * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
00012  * PURPOSE.  See the applicable version of the GNU Lesser General Public
00013  * License for more details.
00014  *
00015  * You should have received a copy of both the GNU Lesser General Public
00016  * License along with this program. If not, see <http://www.gnu.org/licenses/>
00017  *
00018  * Authored by: Jay Taoko <jaytaoko@inalogic.com>
00019  *
00020  */
00021 
00022 #ifndef TEXTUREAREA_H
00023 #define TEXTUREAREA_H
00024 
00025 #include "NuxGraphics/GraphicsEngine.h"
00026 
00027 namespace nux
00028 {
00030 
00033   class TextureArea: public View
00034   {
00035     NUX_DECLARE_OBJECT_TYPE(TextureArea, View);
00036   public:
00037     TextureArea(NUX_FILE_LINE_PROTO);
00038     virtual ~TextureArea();
00039 
00046     void SetTexture(BaseTexture *texture);
00047 
00054     void SetColor(const Color &color);
00055 
00062     void SetPaintLayer(AbstractPaintLayer *layer);
00063 
00064     void LoadImageFile(const std::string &filename);
00065 
00072     AbstractPaintLayer* GetPaintLayer() const;
00073 
00075 
00078     void Set2DRotation(float angle);
00079 
00080     Matrix4 Get2DRotation() const;
00081 
00082     sigc::signal<void, int, int> sigMouseDown;  
00083     sigc::signal<void, int, int> sigMouseDrag;  
00084 
00085   protected:
00086     virtual void Draw(GraphicsEngine &graphics_engine, bool force_draw);
00087     virtual void DrawContent(GraphicsEngine &graphics_engine, bool force_draw);
00088     virtual void PostDraw(GraphicsEngine &graphics_engine, bool force_draw);
00089 
00090     void RecvMouseDown(int x, int y, long button_flags, long key_flags);
00091     void RecvMouseUp(int x, int y, long button_flags, long key_flags);
00092     void RecvMouseEnter(int x, int y, long button_flags, long key_flags);
00093     void RecvMouseLeave(int x, int y, long button_flags, long key_flags);
00094     void RecvMouseClick(int x, int y, long button_flags, long key_flags);
00095     void RecvMouseDrag(int x, int y, int dx, int dy, unsigned long button_flags, unsigned long key_flags);
00096 
00097   private:
00098     AbstractPaintLayer *paint_layer_;
00099 
00100     Matrix4 rotation_2d_;  
00101   };
00102 
00103   typedef TextureArea Image;
00104 }
00105 
00106 #endif // TEXTUREAREA_H