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nux  3.0.0
SystemThread.h
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00001 /*
00002  * Copyright 2010 Inalogic® Inc.
00003  *
00004  * This program is free software: you can redistribute it and/or modify it
00005  * under the terms of the GNU Lesser General Public License, as
00006  * published by the  Free Software Foundation; either version 2.1 or 3.0
00007  * of the License.
00008  *
00009  * This program is distributed in the hope that it will be useful, but
00010  * WITHOUT ANY WARRANTY; without even the implied warranties of
00011  * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
00012  * PURPOSE.  See the applicable version of the GNU Lesser General Public
00013  * License for more details.
00014  *
00015  * You should have received a copy of both the GNU Lesser General Public
00016  * License along with this program. If not, see <http://www.gnu.org/licenses/>
00017  *
00018  * Authored by: Jay Taoko <jaytaoko@inalogic.com>
00019  *
00020  */
00021 
00022 
00023 #ifndef SYSTEMTHREAD_H
00024 #define SYSTEMTHREAD_H
00025 
00026 namespace nux
00027 {
00028 
00029   class WindowCompositor;
00030   class WindowThread;
00031 
00032   class SystemThread: public AbstractThread
00033   {
00034     NUX_DECLARE_OBJECT_TYPE(SystemThread, AbstractThread);
00035   public:
00036     SystemThread(AbstractThread *Parent = 0);
00037     ~SystemThread();
00038 
00039     virtual ThreadState Start(void *arg);
00040 
00041   protected:
00042     virtual int Run(void *arg);
00043 
00044     virtual ThreadState StartChildThread(AbstractThread *thread, bool Modal);
00045     virtual void AddChildThread(AbstractThread *);
00046     virtual void RemoveChildThread(AbstractThread *);
00047     virtual void ChildHasFinished(AbstractThread *app);
00048     virtual void TerminateChildThreads();
00049 
00050 //    std::list<NThread*> m_ChildThread;
00051 //    SystemThread* m_Parent;
00052 //    ThreadUserInitFunc m_UserInitFunc;
00053 //    ThreadUserExitFunc m_UserExitFunc;
00054 
00063     virtual bool ThreadCtor();
00064 
00073     virtual bool ThreadDtor();
00074 
00078   private:
00079     SystemThread(const SystemThread &);
00080     // Does not make sense for a singleton. This is a self assignment.
00081     SystemThread &operator= (const SystemThread &);
00082     // Declare operator adress-of as private
00083     SystemThread *operator &();
00084 
00085     NString m_ThreadName;
00086 
00087     friend SystemThread *CreateSystemThread(AbstractThread *Parent, ThreadUserInitFunc UserInitFunc, void *InitData);
00088     
00089     friend class WindowThread;
00090   };
00091 
00092 }
00093 
00094 #endif // SYSTEMTHREAD_H