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nux  3.0.0
Classes | Namespaces | Functions
RenderingPipe.cpp File Reference
#include "GLResource.h"
#include "IOpenGLBaseTexture.h"
#include "IOpenGLTexture2D.h"
#include "IOpenGLRectangleTexture.h"
#include "RenderingPipe.h"
#include "GraphicsEngine.h"

Go to the source code of this file.

Classes

struct  nux::TexWrapMapping
struct  nux::TexFilterMapping
struct  nux::RopBlendMapping

Namespaces

namespace  nux
 The Writer singleton is responsible for controlling where the logging message go.

Functions

GLenum nux::TexWrapGLMapping (TexWrap tex_wrap_mode)
GLenum nux::TexFilterGLMapping (TexFilter tex_filter_mode)
GLenum nux::RopBlendGLMapping (RopBlend rop_blend_mode)
void nux::QRP_Compute_Texture_Coord (int quad_width, int quad_height, ObjectPtr< IOpenGLBaseTexture > tex, TexCoordXForm &texxform)
 Compute texture coordinates and wrapping mode according to TexCoordXForm.

Class Documentation

struct nux::TexWrapMapping

Definition at line 33 of file RenderingPipe.cpp.

Class Members
unsigned int opengl_wrap_mode
TexWrap tex_wrap_mode
struct nux::TexFilterMapping

Definition at line 72 of file RenderingPipe.cpp.

Class Members
unsigned int opengl_filter_mode
TexFilter tex_filter_mode
struct nux::RopBlendMapping

Definition at line 107 of file RenderingPipe.cpp.

Class Members
unsigned int opengl_blend_op
RopBlend rop_blend_mode