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nux  3.0.0
Point3D.h
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00001 /*
00002  * Copyright 2010 Inalogic® Inc.
00003  *
00004  * This program is free software: you can redistribute it and/or modify it
00005  * under the terms of the GNU Lesser General Public License, as
00006  * published by the  Free Software Foundation; either version 2.1 or 3.0
00007  * of the License.
00008  *
00009  * This program is distributed in the hope that it will be useful, but
00010  * WITHOUT ANY WARRANTY; without even the implied warranties of
00011  * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
00012  * PURPOSE.  See the applicable version of the GNU Lesser General Public
00013  * License for more details.
00014  *
00015  * You should have received a copy of both the GNU Lesser General Public
00016  * License along with this program. If not, see <http://www.gnu.org/licenses/>
00017  *
00018  * Authored by: Jay Taoko <jaytaoko@inalogic.com>
00019  *
00020  */
00021 
00022 
00023 #ifndef POINT3D_H
00024 #define POINT3D_H
00025 
00026 namespace nux
00027 {
00028 
00029   template<typename T>
00030   class Point3D
00031   {
00032   public:
00033     Point3D();
00034     ~Point3D();
00035     Point3D (const Point3D &Pt);
00036     Point3D (T x, T y, T z);
00037 
00038     void Set (T X, T Y, T Z);
00039     bool operator == (const Point3D<T>& Pt) const;
00040     bool operator != (const Point3D<T>& Pt) const;
00041 
00042     T x, y, z;
00043   };
00044 
00045   template<typename T>
00046   Point3D<T>::Point3D()
00047   {
00048     x = 0;
00049     y = 0;
00050     z = 0;
00051   }
00052 
00053   template<typename T>
00054   Point3D<T>::~Point3D()
00055   {
00056 
00057   }
00058 
00059   template<typename T>
00060   Point3D<T>::Point3D (const Point3D &Pt)
00061   {
00062     x = Pt.x;
00063     y = Pt.y;
00064     z = Pt.z;
00065   }
00066 
00067   template<typename T>
00068   Point3D<T>::Point3D (T X, T Y, T Z)
00069   {
00070     x = X;
00071     y = Y;
00072     z = Z;
00073   }
00074 
00075   template<typename T>
00076   void Point3D<T>::Set (T X, T Y, T Z)
00077   {
00078     x = X;
00079     y = Y;
00080     z = Z;
00081   }
00082 
00083   template<typename T>
00084   bool Point3D<T>::operator == (const Point3D<T>& Pt) const
00085   {
00086     if ( (x == Pt.x) &&
00087          (y == Pt.y) &&
00088          (z == Pt.z) )
00089     {
00090       return true;
00091     }
00092 
00093     return false;
00094   }
00095 
00096   template<typename T>
00097   bool Point3D<T>::operator != (const Point3D<T>& Pt) const
00098   {
00099     return ! ( (*this) == Pt);
00100   }
00101 
00102   typedef Point3D<float> Point3;
00103 
00104 }
00105 
00106 #endif // POINT3D_H