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nux  3.0.0
PaintLayer.h
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00001 /*
00002  * Copyright 2010 Inalogic® Inc.
00003  *
00004  * This program is free software: you can redistribute it and/or modify it
00005  * under the terms of the GNU Lesser General Public License, as
00006  * published by the  Free Software Foundation; either version 2.1 or 3.0
00007  * of the License.
00008  *
00009  * This program is distributed in the hope that it will be useful, but
00010  * WITHOUT ANY WARRANTY; without even the implied warranties of
00011  * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
00012  * PURPOSE.  See the applicable version of the GNU Lesser General Public
00013  * License for more details.
00014  *
00015  * You should have received a copy of both the GNU Lesser General Public
00016  * License along with this program. If not, see <http://www.gnu.org/licenses/>
00017  *
00018  * Authored by: Jay Taoko <jaytaoko@inalogic.com>
00019  *
00020  */
00021 
00022 
00023 #ifndef PAINTLAYER_H
00024 #define PAINTLAYER_H
00025 
00026 #include "AbstractPaintLayer.h"
00027 #include "NuxGraphics/GraphicsEngine.h"
00028 
00029 namespace nux
00030 {
00031 
00032   class BaseTexture;
00033 
00034   class ColorLayer: public AbstractPaintLayer
00035   {
00036   public:
00037     ColorLayer(const Color& color, bool WriteAlpha = false, const ROPConfig& ROP = ROPConfig::Default);
00038 
00039     void SetColor(const Color& color);
00040     Color GetColor() const;
00041     virtual void Renderlayer(GraphicsEngine& graphics_engine);
00042     virtual AbstractPaintLayer* Clone() const;
00043 
00044   private:
00045     Color _color;
00046     bool m_write_alpha;
00047     ROPConfig m_rop;
00048   };
00049 
00050   class ShapeLayer: public AbstractPaintLayer
00051   {
00052   public:
00053     ShapeLayer(UXStyleImageRef imageStyle, const Color& color, unsigned long Corners = eAllCorners, bool WriteAlpha = false, const ROPConfig& ROP = ROPConfig::Default);
00054     virtual void Renderlayer(GraphicsEngine& graphics_engine);
00055     virtual AbstractPaintLayer* Clone() const;
00056 
00057   private:
00058     UXStyleImageRef m_image_style;
00059     Color m_color;
00060     bool m_write_alpha;
00061     ROPConfig m_rop;
00062     unsigned long m_corners;
00063   };
00064 
00065   class SliceScaledTextureLayer: public AbstractPaintLayer
00066   {
00067   public:
00068     SliceScaledTextureLayer(UXStyleImageRef imageStyle, const Color& color, unsigned long Corners = eAllCorners, bool WriteAlpha = false, const ROPConfig& ROP = ROPConfig::Default);
00069     virtual void Renderlayer(GraphicsEngine& graphics_engine);
00070     virtual AbstractPaintLayer* Clone() const;
00071 
00072   private:
00073     UXStyleImageRef m_image_style;
00074     Color m_color;
00075     bool m_write_alpha;
00076     ROPConfig m_rop;
00077     unsigned long m_corners;
00078   };
00079   
00080   class CompositionLayer: public AbstractPaintLayer
00081   {
00082   public:
00084 
00087     CompositionLayer(ObjectPtr <IOpenGLBaseTexture> texture0, TexCoordXForm texxform0, const Color& color0,
00088                    ObjectPtr <IOpenGLBaseTexture> texture1, TexCoordXForm texxform1, const Color& color1,
00089                    LayerBlendMode layer_blend_mode,
00090                    bool write_alpha, const ROPConfig& ROP);
00091 
00093 
00096     CompositionLayer(ObjectPtr <IOpenGLBaseTexture> texture0, TexCoordXForm texxform0, const Color& color0,
00097                    const Color& blend_color, LayerBlendMode layer_blend_mode,
00098                    bool write_alpha, const ROPConfig& ROP);
00099 
00101 
00104     CompositionLayer(const Color& base_color, ObjectPtr <IOpenGLBaseTexture> texture0, 
00105                    TexCoordXForm texxform0, const Color& color0,
00106                    LayerBlendMode layer_blend_mode,
00107                    bool write_alpha, const ROPConfig& ROP);
00108     
00109     virtual ~CompositionLayer();
00110     
00111     virtual void Renderlayer(GraphicsEngine& graphics_engine);
00112     
00113     virtual AbstractPaintLayer* Clone() const;
00114 
00115   private:
00116     ObjectPtr <IOpenGLBaseTexture > m_source_texture;
00117     Color m_source_texture_color;
00118     TexCoordXForm m_source_texture_texxform;
00119     
00120     ObjectPtr <IOpenGLBaseTexture> m_foreground_texture;
00121     Color m_foreground_texture_color;
00122     TexCoordXForm m_foreground_texture_texxform;
00123     
00124     Color m_source_color;
00125     Color m_foreground_color;
00126     
00127     bool m_write_alpha;
00128     ROPConfig m_rop;
00129 
00130     LayerBlendMode m_blend_mode;
00131     
00132     
00133     
00134   };
00135 
00136   class TextureLayer: public AbstractPaintLayer
00137   {
00138   public:
00139     TextureLayer(ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm texxform, const Color& color, bool WriteAlpha = false, const ROPConfig& ROP = ROPConfig::Default);
00140     TextureLayer(ObjectPtr<IOpenGLBaseTexture> device_texture, TexCoordXForm texxform, const Color& color0,
00141                bool write_alpha, const ROPConfig& ROP, const Color& blend_color, LayerBlendMode color_blend_mode);
00142     virtual ~TextureLayer();
00143     virtual void Renderlayer(GraphicsEngine& graphics_engine);
00144     virtual AbstractPaintLayer* Clone() const;
00145 
00146     virtual ObjectPtr< IOpenGLBaseTexture> GetDeviceTexture();
00147 
00148   private:
00149     ObjectPtr< IOpenGLBaseTexture > m_device_texture;
00150     Color m_color;
00151     bool m_write_alpha;
00152     ROPConfig m_rop;
00153     TexCoordXForm m_texxform;
00154     
00155     Color m_blend_color;
00156     LayerBlendMode m_color_blend_mode;
00157   };
00158 
00159 }
00160 
00161 #endif // PAINTLAYER_H