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nux  3.0.0
Namespaces | Functions
IOpenGLAsmShader.cpp File Reference
#include "GLResource.h"
#include "GraphicsDisplay.h"
#include "GpuDevice.h"
#include "GLDeviceObjects.h"
#include "IOpenGLAsmShader.h"

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Namespaces

namespace  nux
 The Writer singleton is responsible for controlling where the logging message go.

Functions

 nux::NUX_IMPLEMENT_OBJECT_TYPE (IOpenGLAsmShader)
 nux::NUX_IMPLEMENT_OBJECT_TYPE (IOpenGLAsmVertexShader)
 nux::NUX_IMPLEMENT_OBJECT_TYPE (IOpenGLAsmPixelShader)
 nux::NUX_IMPLEMENT_OBJECT_TYPE (IOpenGLAsmShaderProgram)
bool nux::ExtractShaderString3 (const NString &ShaderToken, const NString &ShaderSource, NString &RetSource, NString ShaderPreprocessorDefines)