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nux  3.0.0
GLSh_Fill.h
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00001 /*
00002  * Copyright 2010 Inalogic® Inc.
00003  *
00004  * This program is free software: you can redistribute it and/or modify it
00005  * under the terms of the GNU Lesser General Public License, as
00006  * published by the  Free Software Foundation; either version 2.1 or 3.0
00007  * of the License.
00008  *
00009  * This program is distributed in the hope that it will be useful, but
00010  * WITHOUT ANY WARRANTY; without even the implied warranties of
00011  * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
00012  * PURPOSE.  See the applicable version of the GNU Lesser General Public
00013  * License for more details.
00014  *
00015  * You should have received a copy of both the GNU Lesser General Public
00016  * License along with this program. If not, see <http://www.gnu.org/licenses/>
00017  *
00018  * Authored by: Jay Taoko <jaytaoko@inalogic.com>
00019  *
00020  */
00021 
00022 
00023 #ifndef GLSH_FILL_H
00024 #define GLSH_FILL_H
00025 
00026 #include "IOpenGLGLSLShader.h"
00027 #include "GLShaderParameter.h"
00028 #include "GLDeviceObjects.h"
00029 
00030 namespace nux
00031 {
00032 
00033   class TemplateQuadBuffer;
00034 
00035   class GLSh_Fill
00036   {
00037   public:
00038     GLShaderParameter *Color;
00039     GLShaderParameter *ViewProjectionMatrix;
00040     GLShaderParameter *Scale;
00041     GLShaderParameter *Offset;
00042 
00043     GLSh_Fill();
00044     ~GLSh_Fill();
00045 
00046     void CacheShader();
00047     void SetColor(FLOAT R, FLOAT G, FLOAT B, FLOAT A);
00048     void Render(INT x, INT y, INT z, INT width, INT height);
00049 
00050     void SetTransformMatrix(const Matrix4 &TransformMatrix);
00051 
00052   private:
00053     FLOAT _R, _G, _B, _A;
00054 
00055     ObjectPtr<IOpenGLVertexShader> vs;
00056     ObjectPtr<IOpenGLPixelShader> ps;
00057     ObjectPtr<IOpenGLShaderProgram> sprog;
00058     Matrix4 m_TransformMatrix;
00059     TemplateQuadBuffer *m_QuadBuffer;
00060   };
00061 }
00062 
00063 #endif // GLSH_FILL_H