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nux  3.0.0
GLSh_DrawFunction.h
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00001 /*
00002  * Copyright 2010 Inalogic® Inc.
00003  *
00004  * This program is free software: you can redistribute it and/or modify it
00005  * under the terms of the GNU Lesser General Public License, as
00006  * published by the  Free Software Foundation; either version 2.1 or 3.0
00007  * of the License.
00008  *
00009  * This program is distributed in the hope that it will be useful, but
00010  * WITHOUT ANY WARRANTY; without even the implied warranties of
00011  * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
00012  * PURPOSE.  See the applicable version of the GNU Lesser General Public
00013  * License for more details.
00014  *
00015  * You should have received a copy of both the GNU Lesser General Public
00016  * License along with this program. If not, see <http://www.gnu.org/licenses/>
00017  *
00018  * Authored by: Jay Taoko <jaytaoko@inalogic.com>
00019  *
00020  */
00021 
00022 
00023 #ifndef GLSH_DRAWFUNCTION_H
00024 #define GLSH_DRAWFUNCTION_H
00025 
00026 #include "GLShader.h"
00027 #include "GLShaderParameter.h"
00028 #include "NuxCore/Color.h"
00029 #include "NuxCore/Math/Matrix4.h"
00030 #include "GLDeviceObjects.h"
00031 
00032 namespace nux
00033 {
00034 
00035   class TemplateQuadBuffer;
00036 
00037   class GLSh_DrawFunction
00038   {
00039   public:
00040     GLSh_DrawFunction();
00041     ~GLSh_DrawFunction();
00042 
00043     void SetBackgroundColor(Color const& color);
00044     void SetTextureFunction(ObjectPtr<IOpenGLBaseTexture> device_texture);
00045     void Render(int x, int y, int z, int width, int height, int WindowWidth, int WindowHeight);
00046     void SetScreenPositionOffset(float x, float y);
00047 
00048   private:
00049     Color background_color_;
00050     ObjectPtr<IOpenGLShaderProgram> sprog;
00051     ObjectPtr<IOpenGLAsmShaderProgram> m_AsmProg;
00052 
00053     float _ScreenOffsetX, _ScreenOffsetY;
00054     UINT ViewPortX;
00055     UINT ViewPortY;
00056     UINT ViewPortWidth;
00057     UINT ViewPortHeight;
00058     ObjectPtr<IOpenGLBaseTexture> m_device_texture;
00059 
00060   private:
00061     TemplateQuadBuffer *m_QuadBuffer;
00062   };
00063 }
00064 
00065 #endif // GLSH_DRAWFUNCTION_H