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nux  3.0.0
Classes | Namespaces | Defines | Variables
GLRenderStates.cpp File Reference
#include "GLResource.h"
#include "GLRenderStates.h"

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Classes

struct  nux::StateLookUpTable

Namespaces

namespace  nux
 The Writer singleton is responsible for controlling where the logging message go.

Defines

#define UL_MAP(state__, default_value__, checked__)
#define UL_MAP_FLOAT(state__, default_value__, checked__)

Variables

struct nux::StateLookUpTable nux::s_StateLUT

Define Documentation

#define UL_MAP (   state__,
  default_value__,
  checked__ 
)
Value:
default_render_state[GFXRS_##state__].iValue     = default_value__;      \
        default_render_state[GFXRS_##state__].Checked   = checked__;
#define UL_MAP_FLOAT (   state__,
  default_value__,
  checked__ 
)
Value:
default_render_state[GFXRS_##state__].fValue     = default_value__;      \
    default_render_state[GFXRS_##state__].Checked   = checked__;            \