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nux  3.0.0
GLDeviceObjects.h
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00001 /*
00002  * Copyright 2010 Inalogic® Inc.
00003  *
00004  * This program is free software: you can redistribute it and/or modify it
00005  * under the terms of the GNU Lesser General Public License, as
00006  * published by the  Free Software Foundation; either version 2.1 or 3.0
00007  * of the License.
00008  *
00009  * This program is distributed in the hope that it will be useful, but
00010  * WITHOUT ANY WARRANTY; without even the implied warranties of
00011  * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
00012  * PURPOSE.  See the applicable version of the GNU Lesser General Public
00013  * License for more details.
00014  *
00015  * You should have received a copy of both the GNU Lesser General Public
00016  * License along with this program. If not, see <http://www.gnu.org/licenses/>
00017  *
00018  * Authored by: Jay Taoko <jaytaoko@inalogic.com>
00019  *
00020  */
00021 
00022 
00023 #ifndef GLDEVICEOBJECT_H
00024 #define GLDEVICEOBJECT_H
00025 
00026 #include "GLResource.h"
00027 #include "NuxGraphics.h"
00028 #include "GLDeviceFrameBufferObject.h"
00029 #include "GLShaderParameter.h"
00030 #include "GLTextureStates.h"
00031 
00032 #include "IOpenGLResource.h"
00033 #include "IOpenGLVertexBuffer.h"
00034 #include "IOpenGLIndexBuffer.h"
00035 #include "IOpenGLPixelBufferOject.h"
00036 
00037 #include "IOpenGLBaseTexture.h"
00038 #include "IOpenGLSurface.h"
00039 #include "IOpenGLVolume.h"
00040 #include "IOpenGLVolumeTexture.h"
00041 #include "IOpenGLCubeTexture.h"
00042 #include "IOpenGLRectangleTexture.h"
00043 #include "IOpenGLTexture2D.h"
00044 #include "IOpenGLAnimatedTexture.h"
00045 #include "IOpenGLGLSLShader.h"
00046 #include "IOpenGLAsmShader.h"
00047 #include "IOpenGLQuery.h"
00048 #include "IOpenGLVertexDeclaration.h"
00049 #include "IOpenGLFrameBufferObject.h"
00050 
00051 #if (NUX_ENABLE_CG_SHADERS)
00052 #include "IOpenGLCgShader.h"
00053 #endif
00054 
00055 #endif // GLDEVICEOBJECT_H
00056