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nux  3.0.0
AnimatedTextureArea.h
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00001 /*
00002  * Copyright 2010 Inalogic® Inc.
00003  *
00004  * This program is free software: you can redistribute it and/or modify it
00005  * under the terms of the GNU Lesser General Public License, as
00006  * published by the  Free Software Foundation; either version 2.1 or 3.0
00007  * of the License.
00008  *
00009  * This program is distributed in the hope that it will be useful, but
00010  * WITHOUT ANY WARRANTY; without even the implied warranties of
00011  * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
00012  * PURPOSE.  See the applicable version of the GNU Lesser General Public
00013  * License for more details.
00014  *
00015  * You should have received a copy of both the GNU Lesser General Public
00016  * License along with this program. If not, see <http://www.gnu.org/licenses/>
00017  *
00018  * Authored by: Jay Taoko <jaytaoko@inalogic.com>
00019  *
00020  */
00021 
00022 
00023 #ifndef ANIMATEDTEXTUREAREA_H
00024 #define ANIMATEDTEXTUREAREA_H
00025 
00026 #include "NuxGraphics/GraphicsEngine.h"
00027 #include "TimerProc.h"
00028 
00029 namespace nux
00030 {
00031 
00032   class AnimatedTextureArea : public View
00033   {
00034   public:
00035     AnimatedTextureArea(NUX_FILE_LINE_PROTO);
00036     ~AnimatedTextureArea();
00037     virtual void Draw(GraphicsEngine &graphics_engine, bool force_draw);
00038     virtual void DrawContent(GraphicsEngine &graphics_engine, bool force_draw);
00039     virtual void PostDraw(GraphicsEngine &graphics_engine, bool force_draw);
00040 
00041     void SetTexture(TextureFrameAnimation *Texture);
00042     void RecvMouseDown(int x, int y, long button_flags, long key_flags);
00043     void RecvMouseDrag(int x, int y, int dx, int dy, unsigned long button_flags, unsigned long key_flags);
00044 
00045     sigc::signal<void, int, int> sigMouseDown;
00046     sigc::signal<void, int, int> sigMouseDrag;
00047 
00048     void StartAnimation();
00049     void StopAnimation();
00050 
00051 
00052   private:
00053     void TimerNextFrame(void *v);
00054     TimerFunctor *m_TimerFunctor;
00055     TimerHandle m_TimerHandler;
00056 
00057     TextureFrameAnimation *m_UserTexture;
00058   };
00059 
00060 }
00061 #endif // ANIMATEDTEXTUREAREA_H