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lightning-sunbird  0.9+nobinonly
nsIDOMCanvasRenderingContext2D Member List
This is the complete list of members for nsIDOMCanvasRenderingContext2D, including all inherited members.
arc(in float x, in float y, in float r, in float startAngle, in float endAngle, in boolean clockwise)nsIDOMCanvasRenderingContext2D
arcTo(in float x1, in float y1, in float x2, in float y2, in float radius)nsIDOMCanvasRenderingContext2D
beginPath()nsIDOMCanvasRenderingContext2D
bezierCurveTo(in float cp1x, in float cp1y, in float cp2x, in float cp2y, in float x, in float y)nsIDOMCanvasRenderingContext2D
canvasnsIDOMCanvasRenderingContext2D
clearRect(in float x, in float y, in float w, in float h)nsIDOMCanvasRenderingContext2D
clip()nsIDOMCanvasRenderingContext2D
closePath()nsIDOMCanvasRenderingContext2D
createLinearGradient(in float x0, in float y0, in float x1, in float y1)nsIDOMCanvasRenderingContext2D
createPattern(in nsIDOMHTMLElement image, in DOMString repetition)nsIDOMCanvasRenderingContext2D
createRadialGradient(in float x0, in float y0, in float r0, in float x1, in float y1, in float r1)nsIDOMCanvasRenderingContext2D
drawImage()nsIDOMCanvasRenderingContext2D
drawWindow(in nsIDOMWindow window, in long x, in long y, in long w, in long h, in DOMString bgColor)nsIDOMCanvasRenderingContext2D
fill()nsIDOMCanvasRenderingContext2D
fillRect(in float x, in float y, in float w, in float h)nsIDOMCanvasRenderingContext2D
fillStylensIDOMCanvasRenderingContext2D
getImageData()nsIDOMCanvasRenderingContext2D
globalAlphansIDOMCanvasRenderingContext2D
globalCompositeOperationnsIDOMCanvasRenderingContext2D
isPointInPath(in float x, in float y)nsIDOMCanvasRenderingContext2D
lineCapnsIDOMCanvasRenderingContext2D
lineJoinnsIDOMCanvasRenderingContext2D
lineTo(in float x, in float y)nsIDOMCanvasRenderingContext2D
lineWidthnsIDOMCanvasRenderingContext2D
miterLimitnsIDOMCanvasRenderingContext2D
moveTo(in float x, in float y)nsIDOMCanvasRenderingContext2D
putImageData()nsIDOMCanvasRenderingContext2D
quadraticCurveTo(in float cpx, in float cpy, in float x, in float y)nsIDOMCanvasRenderingContext2D
rect(in float x, in float y, in float w, in float h)nsIDOMCanvasRenderingContext2D
restore()nsIDOMCanvasRenderingContext2D
rotate(in float angle)nsIDOMCanvasRenderingContext2D
save()nsIDOMCanvasRenderingContext2D
scale(in float x, in float y)nsIDOMCanvasRenderingContext2D
shadowBlurnsIDOMCanvasRenderingContext2D
shadowColornsIDOMCanvasRenderingContext2D
shadowOffsetXnsIDOMCanvasRenderingContext2D
shadowOffsetYnsIDOMCanvasRenderingContext2D
stroke()nsIDOMCanvasRenderingContext2D
strokeRect(in float x, in float y, in float w, in float h)nsIDOMCanvasRenderingContext2D
strokeStylensIDOMCanvasRenderingContext2D
translate(in float x, in float y)nsIDOMCanvasRenderingContext2D