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lightning-sunbird  0.9+nobinonly
nsICanvasRenderingContext2D Member List
This is the complete list of members for nsICanvasRenderingContext2D, including all inherited members.
arc(in float x, in float y, in float r, in float startAngle, in float endAngle, in boolean clockwise)nsICanvasRenderingContext2D
arcTo(in float x1, in float y1, in float x2, in float y2, in float radius)nsICanvasRenderingContext2D
beginPath()nsICanvasRenderingContext2D
bezierCurveTo(in float cp1x, in float cp1y, in float cp2x, in float cp2y, in float x, in float y)nsICanvasRenderingContext2D
canvasnsICanvasRenderingContext2D
clearRect(in float x, in float y, in float w, in float h)nsICanvasRenderingContext2D
clip()nsICanvasRenderingContext2D
closePath()nsICanvasRenderingContext2D
createLinearGradient(in float x0, in float y0, in float x1, in float y1)nsICanvasRenderingContext2D
createPattern(in nsIDOMHTMLImageElement image, in DOMString repetition)nsICanvasRenderingContext2D
createRadialGradient(in float x0, in float y0, in float r0, in float x1, in float y1, in float r1)nsICanvasRenderingContext2D
drawImage()nsICanvasRenderingContext2D
fill()nsICanvasRenderingContext2D
fillRect(in float x, in float y, in float w, in float h)nsICanvasRenderingContext2D
fillStylensICanvasRenderingContext2D
globalAlphansICanvasRenderingContext2D
globalCompositeOperationnsICanvasRenderingContext2D
lineCapnsICanvasRenderingContext2D
lineJoinnsICanvasRenderingContext2D
lineTo(in float x, in float y)nsICanvasRenderingContext2D
lineWidthnsICanvasRenderingContext2D
miterLimitnsICanvasRenderingContext2D
moveTo(in float x, in float y)nsICanvasRenderingContext2D
quadraticCurveTo(in float cpx, in float cpy, in float x, in float y)nsICanvasRenderingContext2D
rect(in float x, in float y, in float w, in float h)nsICanvasRenderingContext2D
restore()nsICanvasRenderingContext2D
rotate(in float angle)nsICanvasRenderingContext2D
save()nsICanvasRenderingContext2D
scale(in float x, in float y)nsICanvasRenderingContext2D
shadowBlurnsICanvasRenderingContext2D
shadowColornsICanvasRenderingContext2D
shadowOffsetXnsICanvasRenderingContext2D
shadowOffsetYnsICanvasRenderingContext2D
stroke()nsICanvasRenderingContext2D
strokeRect(in float x, in float y, in float w, in float h)nsICanvasRenderingContext2D
strokeStylensICanvasRenderingContext2D
translate(in float x, in float y)nsICanvasRenderingContext2D