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lightning-sunbird  0.9+nobinonly
IEPatcher.h
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00001 // IEPatcher.h : main header file for the IEPATCHER application
00002 //
00003 
00004 #if !defined(AFX_IEPATCHER_H__A603167A_3B36_11D2_B44D_00600819607E__INCLUDED_)
00005 #define AFX_IEPATCHER_H__A603167A_3B36_11D2_B44D_00600819607E__INCLUDED_
00006 
00007 #if _MSC_VER >= 1000
00008 #pragma once
00009 #endif // _MSC_VER >= 1000
00010 
00011 #ifndef __AFXWIN_H__
00012        #error include 'stdafx.h' before including this file for PCH
00013 #endif
00014 
00015 #include "resource.h"              // main symbols
00016 
00017 #include "IEPatcherDlg.h"
00018 
00020 // CIEPatcherApp:
00021 // See IEPatcher.cpp for the implementation of this class
00022 //
00023 
00024 class CIEPatcherApp : public CWinApp
00025 {
00026 public:
00027        CIEPatcherApp();
00028 
00029        CIEPatcherDlg *m_pIEPatcherDlg;
00030 
00031 // Overrides
00032        // ClassWizard generated virtual function overrides
00033        //{{AFX_VIRTUAL(CIEPatcherApp)
00034        public:
00035        virtual BOOL InitInstance();
00036        //}}AFX_VIRTUAL
00037 
00038 // Implementation
00039 
00040        //{{AFX_MSG(CIEPatcherApp)
00041               // NOTE - the ClassWizard will add and remove member functions here.
00042               //    DO NOT EDIT what you see in these blocks of generated code !
00043        //}}AFX_MSG
00044        DECLARE_MESSAGE_MAP()
00045 };
00046 
00047 
00049 
00050 //{{AFX_INSERT_LOCATION}}
00051 // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
00052 
00053 #endif // !defined(AFX_IEPATCHER_H__A603167A_3B36_11D2_B44D_00600819607E__INCLUDED_)