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libsfml  1.6+dfsg2
Sprite.hpp
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00001 
00002 //
00003 // SFML - Simple and Fast Multimedia Library
00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
00005 //
00006 // This software is provided 'as-is', without any express or implied warranty.
00007 // In no event will the authors be held liable for any damages arising from the use of this software.
00008 //
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it freely,
00011 // subject to the following restrictions:
00012 //
00013 // 1. The origin of this software must not be misrepresented;
00014 //    you must not claim that you wrote the original software.
00015 //    If you use this software in a product, an acknowledgment
00016 //    in the product documentation would be appreciated but is not required.
00017 //
00018 // 2. Altered source versions must be plainly marked as such,
00019 //    and must not be misrepresented as being the original software.
00020 //
00021 // 3. This notice may not be removed or altered from any source distribution.
00022 //
00024 
00025 #ifndef SFML_SPRITE_HPP
00026 #define SFML_SPRITE_HPP
00027 
00029 // Headers
00031 #include <SFML/System/Resource.hpp>
00032 #include <SFML/Graphics/Drawable.hpp>
00033 #include <SFML/Graphics/Rect.hpp>
00034 
00035 
00036 namespace sf
00037 {
00038 class Image;
00039 
00044 class SFML_API Sprite : public Drawable
00045 {
00046 public :
00047 
00052     Sprite();
00053 
00064     explicit Sprite(const Image& Img, const Vector2f& Position = Vector2f(0, 0), const Vector2f& Scale = Vector2f(1, 1), float Rotation = 0.f, const Color& Col = Color(255, 255, 255, 255));
00065 
00072     void SetImage(const Image& Img);
00073 
00081     void SetSubRect(const IntRect& SubRect);
00082 
00091     void Resize(float Width, float Height);
00092 
00100     void Resize(const Vector2f& Size);
00101 
00108     void FlipX(bool Flipped);
00109 
00116     void FlipY(bool Flipped);
00117 
00124     const Image* GetImage() const;
00125 
00132     const IntRect& GetSubRect() const;
00133 
00140     Vector2f GetSize() const;
00141 
00152     Color GetPixel(unsigned int X, unsigned int Y) const;
00153 
00154 protected :
00155 
00160     virtual void Render(RenderTarget& Target) const;
00161 
00162 private :
00163 
00165     // Member data
00167     ResourcePtr<Image> myImage;      
00168     IntRect            mySubRect;    
00169     bool               myIsFlippedX; 
00170     bool               myIsFlippedY; 
00171 };
00172 
00173 } // namespace sf
00174 
00175 
00176 #endif // SFML_SPRITE_HPP